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Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
Vichuda Hunter – ProQuest LLC, 2023
Chemistry is considered a difficult subject by most students. Its difficulty lies in Chemistry's complex and abstract nature. This highly abstract nature requires constant interplay and coordination between the macroscopic, particulate, and symbolic representations. Experts can successfully navigate the various representations without overloading…
Descriptors: Discourse Analysis, Laboratory Experiments, Computer Simulation, Chemistry
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Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
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Tu, Xintian; Georgen, Chris; Danish, Joshua A.; Enyedy, Noel – Information and Learning Sciences, 2021
Purpose: This paper aims to show how collective embodiment with physical objects (i.e. props) support young children's learning through the construction of liminal blends that merge physical, virtual and conceptual resources in a mixed-reality (MR) environment. Design/methodology/approach: Building on Science through Technology Enhanced Play…
Descriptors: Manipulative Materials, Computer Simulation, Grade 1, Grade 2
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Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education
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Kim, Kevin Gonyop; Oertel, Catharine; Dobricki, Martin; Olsen, Jennifer K.; Coppi, Alessia E.; Cattaneo, Alberto; Dillenbourg, Pierre – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) offers possibilities of creating a learner-centric environment that can provide more presence and engagement for students leading to an enhanced learning experience compared to conventional classroom practices. However, the potential of IVR in vocational education and training (VET) has not yet been explored…
Descriptors: Computer Simulation, Electronic Learning, Vocational Education, Apprenticeships
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Pellas, Nikolaos; Kazanidis, Ioannis; Palaigeorgiou, George – Education and Information Technologies, 2020
Various studies have widely utilized mixed reality (MR) in primary and secondary (K-12) education. Nevertheless, there has been relatively no explicit focus on a substantial amount of studies that are reviewed systematically in order to present and suggest the educational benefits of MR technology for the development of learning environments. The…
Descriptors: Literature Reviews, Educational Environment, Computer Simulation, Blended Learning
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
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Pérez Martínez, Helen Mariel; Cuevas-Vallejo, Carlos A.; Islas Ortiz, Erasmo; Orozco-Santiago, José – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
In this paper, we present the development of an investigation on the promotion of covariational reasoning in high school students (14-15 years old) in Mexico. The study consists of designing and applying a sequence of didactic activities that simulate a real situation virtually. The activities are organized through a Hypothetical Learning…
Descriptors: Thinking Skills, Mathematics Instruction, High School Students, Learning Trajectories
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Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
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Jeanette Abrahamsen; Glenn Gordon Smith; Vanya Tsvetkova – Quarterly Review of Distance Education, 2023
This interview study offers educators practical tips on using tools to improve online learning experiences. Eleven instructors, professors, and instructional designers were interviewed about the challenges they faced designing and teaching online university courses in Florida. This study aimed to explore how educators and instructional designers…
Descriptors: Videoconferencing, Learning Management Systems, Educational Technology, College Faculty
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Chung, Cheng-Yu; Awad, Nayif; Hsiao, I-Han – Australasian Journal of Educational Technology, 2021
Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We…
Descriptors: Problem Solving, Problem Based Learning, Cooperative Learning, Computer Simulation
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Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
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