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Beck Graefe; Andrew Porter; Jane Indorf; Soyeon Ahn; Ching-Hua Chuan; Michael Gaines – Journal of Interactive Learning Research, 2025
Educators are at the forefront of shaping the future of education, particularly as technological advances introduce new tools and methods. Generative AI is a powerful tool capable of producing high-quality content based on properly constructed user prompts. While these advancements present significant opportunities, they also pose challenges. This…
Descriptors: Undergraduate Students, Scientists, Graduate Students, College Faculty
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Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
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Saghafi, Mahmoud Reza; Franz, Jill; Crowther, Philip – Journal of Interactive Learning Research, 2014
While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations…
Descriptors: Holistic Approach, Blended Learning, Models, Qualitative Research
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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
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Lim, Cher Ping – Journal of Interactive Learning Research, 2009
Several studies have shown the complexities that teachers faced when planning for instruction in technology enhanced learning environments (TELE). Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, teachers are often reluctant to use these…
Descriptors: Instructional Development, Guidelines, Teachers, Educational Technology
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Rautama, Erkki; Sutinen, Erkki; Tarhio, Jorma – Journal of Interactive Learning Research, 1997
Describes a framework for computer-aided concept mapping that provides the means to easily trace the learning process. Presents the construction of a concept map as a script which consists of elementary operations. This approach can be applied in presentation tools, in evaluating the learning process, and in computer-aided learning. (Author/AEF)
Descriptors: Cognitive Mapping, Cognitive Processes, Computer Assisted Instruction, Concept Mapping
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Ferry, Brian; Hedberg, John; Harper, Barry – Journal of Interactive Learning Research, 1998
Reports on preservice teachers' use of a concept-mapping tool to create/modify concept maps about science-related elementary curriculum-content knowledge. Data from interviews, journals, and analysis of the concept maps showed how the preservice teachers used the tool to construct their curriculum-content knowledge in the form of more powerful…
Descriptors: Concept Formation, Concept Mapping, Course Content, Elementary Education