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Triinu Jesmin; Kairi Osula; Katrin Niglas; Tobias Ley – Technology, Knowledge and Learning, 2025
Several positive effects of the use of games in classroom teaching have been reported. However, in order to make game-based learning effective, teachers' current practices, their concerns and support mechanisms need to be better understood. This study collected data through an online survey from almost 1300 Estonian teachers about their game use…
Descriptors: Foreign Countries, Classroom Environment, Game Based Learning, Teaching Methods
Mckenna, George Tucker – ProQuest LLC, 2017
The purpose of this study is to determine the levels of concern of Illinois principals regarding the adoption of an evaluation system modeled after Charlotte Danielson's Framework for Teaching. Principal demographics and involvement in the use of and professional development surrounding Charlotte Danielson's Framework for Teaching were studied for…
Descriptors: Models, Principals, Administrator Attitudes, Guidelines
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Thang, Siew Ming; Lin, Luck Kee; Mahmud, Najihah; Ismail, Kemboja; Zabidi, Noraza Ahmad – Computer Assisted Language Learning, 2014
Digital storytelling, which combines the art of storytelling with a variety of digital audio, video, and multimedia images, has been increasingly used as a language learning tool as research studies have shown it to be effective in enhancing the development of language skills as well as related language learning skills, such as autonomy,…
Descriptors: Foreign Countries, Technology Integration, English (Second Language), Second Language Learning
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Dobbs, Rita – Quarterly Review of Distance Education, 2004
This study measured the importance of training for higher education faculty and administrators in adapting to and implementing distance education courses in an interactive television (ITV) environment. The quasi-experimental study utilized a pretest-posttest control group design with Analysis of Covariance (ANCOVA) used to analyze the data. The…
Descriptors: Control Groups, Statistical Analysis, Adoption (Ideas), Quasiexperimental Design