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Geetika Ail; Frances Freer; Chui Shan Chan; Melissa Jones; John Broad; Gian Paulo Canale; Pedro Elston; Jessica Leeney; Paula Vickerton – Anatomical Sciences Education, 2024
Immersive virtual reality (i-VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment. However, there is a lack of consensus in the literature as to…
Descriptors: Computer Simulation, Models, Anatomy, Premedical Students
Rui Li – British Journal of Educational Technology, 2025
Despite the proliferation of help options for computer-based second language (L2) listening comprehension, little attention has been given to a comprehensive understanding of the pedagogical effects. To gain a thorough understanding of the overall and moderator effects, drawing on the activity theory (AT), this study conducted a meta-analysis of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Listening Comprehension
Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
Assim S. Alrajhi – Education and Information Technologies, 2025
Motivated by the proliferation of artificial intelligence that has the potential to promote self-access learning, this study utilizes a sequential explanatory quasi-experimental mixed methods design to investigate the efficacy of Google Assistant (GA) in facilitating second language (L2) vocabulary learning compared to online dictionaries. A…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Vocabulary Development
Alexander Eitel; Marie-Christin Krebs; Claudia Schöne – Educational Psychology Review, 2025
Given the many opportunities for technology use in education nowadays (e.g., Large language models, explainer videos, digital quizzing), teachers should know and rely on evidence-based answers to questions about when, how, and why technology-augmented instruction helps or hinders learning. To date, finding these answers requires integrating…
Descriptors: Predictor Variables, Technology Uses in Education, Educational Technology, Computer Assisted Instruction
Ryan Angga Pratama; Sedat Kanadli – Journal of Educational Technology, 2024
This study aims to determine the effectiveness of GeoGebra-assisted learning on students' mathematical representation through a meta-analysis study and possible moderator variables to moderate it. Experimental studies were obtained from Google Scholar and ERIC databases and then included in this meta-analysis study were 23 studies that met the…
Descriptors: Computer Software, Mathematics Education, Computer Assisted Instruction, Multimedia Materials
Ampicha Nawai; Sirithon Anukul; Pannipa Prommanat; Phatteera Hengmat; Naphatson Khanthamun; Pakteema Lingkum; Kesara Noila; Areeya Sasithonbamrung – Higher Education Studies, 2025
This developmental research aimed to examine the challenges in learning intravenous fluid administration and to develop and evaluate the effectiveness of a learning media in the form of an application for nursing students. The ADDIE Model framework was employed, comprising five steps: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Online Courses
Adelina Asmawi; Md. Saiful Alam – Discover Education, 2025
In the evolving techno-educational landscape, it is crucial to reimagine transformative pedagogies based on techno-teacher collaboration to revolutionize teaching effectiveness and efficiency. Although the cutting-edge generative AI tool, Chat GPT, is speculated to be a revolutionary CALL (computer-assisted language learning) tool for teaching…
Descriptors: Reading Instruction, Teaching Methods, Computer Assisted Instruction, Instructional Effectiveness
Matthew E. Foster – Journal of Research on Educational Effectiveness, 2024
Despite the surge in efficacy studies, the relative effectiveness of any two math interventions is largely unknown and replications are rare. To ensure that students benefit from high-quality learning experiences, the current conceptual replication of Wang and Woodworth, a randomized control trial, evaluated the relative impacts of two computer…
Descriptors: Elementary School Students, Mathematics Instruction, Numeracy, Intervention
Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
Emily C. Bouck; Jonte A. Myers; Brad S. Witzel – TEACHING Exceptional Children, 2024
The COVID-19 pandemic of 2020 forced many schools to deliver remote and/or online instruction, at least intermittently, to all students, including those with learning disabilities (LD; Grant, 2020). The move to remote (i.e., education provided not in the physical classroom or school) or virtual (i.e., learning facilitated by digital tools)…
Descriptors: Mathematics Instruction, Electronic Learning, Secondary School Students, Students with Disabilities
Chante Glick – ProQuest LLC, 2024
There are currently approximately 180,000 Registered Behavior Technicians® (RBT®s) (Behavior Analyst Certification Board, n.d.) To become an RBT, one must complete 40 hours of training and pass a competency assessment and an exam. The initial training is frequently conducted though asynchronous online platforms. To our knowledge, there has been…
Descriptors: Electronic Learning, Asynchronous Communication, Computer Assisted Instruction, Allied Health Personnel

Micah Watanabe; Megan Imundo; Katerina Christhilf; Tracy Arner; Danielle S. McNamara – Grantee Submission, 2024
Reading comprehension is essential for students' ability to build knowledge. Students' comprehension abilities can be enhanced by providing students with deliberate practice and formative feedback on reading comprehension strategies. iSTART is an Intelligent Tutoring System (ITS) that is designed to provide instruction in reading strategies with…
Descriptors: Reading Comprehension, Reading Strategies, Intelligent Tutoring Systems, Reading Instruction