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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
Boggio, Cynthia; Bosse, Marie-Line; Favre-Félix, Alexis; Pobel-Burtin, Céline; Burnel, Morgane; Bianco, Maryse – Journal of Educational Research, 2023
Learning to spell is a difficult but essential task for children learning to read. Several spelling tasks involving different cognitive demands are used in classroom. To provide better guidance for teaching practices, a critical question is whether spelling performance of beginner readers is task dependent. The present study focuses on the…
Descriptors: Literacy, Learning Activities, Comparative Analysis, Grade 1
Laurel Ann Dias – ProQuest LLC, 2023
In elementary mathematics instruction, teachers often compromise access and cognitive demand in pursuit of one or the other. I explored how five different co-teaching models impact students' access to cognitively demanding mathematical learning opportunities (MLOs) in elementary classrooms. Through ethnographic lesson observations, artifact…
Descriptors: Access to Education, Cognitive Processes, Difficulty Level, Mathematics Education
Butcher, Phillipa R.; Heubeck, Bernd G.; Welvaert, Marijke – British Journal of Educational Psychology, 2021
Background: Despite evidence that high levels of anxiety can impair Working Memory (WM) functioning, little is known about how anxiety is associated with classroom learning activities, which make high demands on verbal WM. Aims: To investigate the association between anxiety and learning on a task which makes high demands on verbal WM. Sample:…
Descriptors: Anxiety, Verbal Learning, Elementary School Students, Foreign Countries
Madaiton, Naomi; Tomaquin, Maria Eloiza; Visitacion, Eric Jhay; Villaver, Jenny Rhea; Malingin, Jea Marie; Nacua, Sherwin; Acut, Dharel; Picardal, Marchee – Journal of Turkish Science Education, 2022
A wide array of conceptual change strategies attempted to address students' persistent alternative conceptions, yet there remained ubiquitous struggles of teachers teaching abstract and highly contentious science concepts. This study investigated the effectiveness of the novel Conceptual Change Framework of Instruction (CCFI) in teaching eclipses…
Descriptors: Foreign Countries, Scientific Concepts, Concept Formation, Science Instruction
Irina Kliziene; Gintaute Sinkeviciene; Ginas Cizauskas; Aldona Augustiniene – Cogent Education, 2024
Primary school pupils with hearing impairment face various obstacles to their academic and personal growth. The main aim of the study was to reveal the impact of the use of gamification methods on the mathematic achievement of primary school pupils with hearing impairment. This study used a pretest/posttest experimental strategy. The experiment…
Descriptors: Gamification, Mathematics Achievement, Instructional Effectiveness, Elementary School Students
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Xiaoyong Hu; Wanyi Li; Xingyu Geng; Li Zhao – Research in Science & Technological Education, 2024
Background: Creativity is one of the key competencies for the talent of the 21st century to meet future challenges in a complex world. It is also an innovative basis for students to discover and pose questions. Purpose: This study aimed to explore which two interventions of the problem-oriented teaching model, teacher-guided problem finding (TGPF)…
Descriptors: Intervention, Instructional Effectiveness, Teaching Methods, Creativity
Juan Wu; Huiting Jiang; Lifei Long; Xueying Zhang – Education and Information Technologies, 2024
As an important branch of mathematics, geometry plays a very significant role in developing students' thinking, but many students need to improve their geometric thinking abilities, especially in understanding graphics and forms. Therefore, it is worthwhile to explore techniques and methods for developing students' geometric thinking, and…
Descriptors: Picture Books, Mathematical Concepts, Elementary School Students, Geometry
Kapicioglu, Gülseren; Arikan, Elif Esra – International Journal of Psychology and Educational Studies, 2022
This study aims to analyze the problem-posing skills of primary school mathematics teacher candidates with problem-posing experience and their views on problem posing. The case study, one of the qualitative studies, was used in the study. The study group is ten prospective elementary mathematics teachers who were selected using the purposive…
Descriptors: Problem Solving, Elementary School Teachers, Mathematics Teachers, Preservice Teachers
Jake Downs; Chase Young – Journal of Educational Research, 2025
This matched-sample study investigates the use of a wide range of texts of varying--and often challenging--complexity to promote fluency for students experiencing below grade level achievement. We designed a repeated-reading protocol called 'Read Like Us', and performed a pilot implementation in small groups with third- and fourth-grade students…
Descriptors: Difficulty Level, Reading Fluency, Reading Instruction, Grade 3
Jayanthi, Madhavi; Gersten, Russell; Schumacher, Robin F.; Dimino, Joseph; Smolkowski, Keith; Spallone, Samantha – Exceptional Children, 2021
Using a randomized controlled trial, we examined the effect of a fractions intervention for students experiencing mathematical difficulties in Grade 5. Students who were eligible for the study (n = 205) were randomly assigned to intervention and comparison conditions, blocked by teacher. The intervention used systematic, explicit instruction and…
Descriptors: Grade 5, Elementary School Students, Fractions, Mathematical Concepts
Maricic, Mirjana; Cvjeticanin, Stanko; Andevski, Milica; Andic, Branko – Research in Science & Technological Education, 2023
Background: The question of the efficiency of withholding answers and the physical manipulation of material in science education has become the target of a large number of researchers (proponents of the Cognitive Load Theory) in recent years. However, no research has been found examining the contribution of these elements of teaching to the…
Descriptors: Science Instruction, Magnets, Manipulative Materials, Scientific Concepts
Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra