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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Assylzhanova, Danagul; Seisenbek, Nurzhan; Uzakbaeva, Sakhipzhamal; Kapalbek, Bizhomart – International Journal of Education in Mathematics, Science and Technology, 2022
The purpose of the present study was to comparatively examine the effects of ICT-enhanced blended curriculum and traditional teaching practices in elementary school English courses. The research was carried out in accordance with the pretest posttest experimental model with a control group. The study was carried out in a elementary school in…
Descriptors: Educational Technology, Elementary School Students, English (Second Language), Second Language Instruction
Leslie Barger – ProQuest LLC, 2024
The perceptions of Tennessee educators who successfully implemented blended learning in their classrooms were the main focus of this phenomenological study. Blended learning is a modality that uses stations which consist of a teacher-led station, an online station, and an off-line station. Teachers work in small groups with students while others…
Descriptors: Teacher Attitudes, School Districts, Blended Learning, Teaching Methods
Budasi, I. Gede; Ratminingsih, Ni Made; Agustini, Ketut; Risadi, Md. Yudyantara – International Journal of Instruction, 2020
The purpose of this study was to investigate whether there was a significant effect of Power Point game on young learners' learning motivation and English achievement involving learners' perception of it. Based on the characteristics of quantitative research methods, the post-test only control group quasi-experimental design was used to test the…
Descriptors: Computer Software, Student Motivation, Academic Achievement, Student Attitudes
Merç, Ati; Ersoy, Ali – International Electronic Journal of Elementary Education, 2019
The aim of this study is to determine the effectiveness of Google Earth (GE) application in acquiring spatial perception ability in the fourth-grade social studies course. The research was carried out in a fourth grade of a primary school in the Demirci district of Manisa Province in the year 2015-2016 using embedded experimental design. During…
Descriptors: Computer Uses in Education, Spatial Ability, Grade 4, Elementary School Students
Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
Tavernise, Assunta; Bertacchini, Francesca; Pantano, Pietro; Bilotta, Eleonora – Research on Education and Media, 2019
In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to…
Descriptors: Story Telling, Elementary School Students, Student Motivation, Computer Uses in Education
Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Hill, Darryl V.; Lenard, Matthew A.; Page, Lindsay C. – Society for Research on Educational Effectiveness, 2017
School districts across the United States have increasingly adopted information and communications technology (ICT) in an attempt to improve student achievement across a wide range of educational settings. This paper examines the impacts of Achieve3000, an early literacy program that differentiates non-fiction reading passages based on individual…
Descriptors: Emergent Literacy, Elementary School Students, Grade 2, Grade 3
Ioannou, Panagiotis; Rodiou, Evdoxia; Iliou, Theodoros – Research in Pedagogy, 2017
The purpose of the present study was to compare the effects of two different teaching methods on students' comprehension in Mathematics: pictures with concurrent narration versus pictures with on-screen text, during teaching triangles, a lesson in Mathematics. Forty primary school children (boys and girls) selected to participate in this study.…
Descriptors: Mathematics Instruction, Visual Aids, Narration, Elementary School Mathematics
Ortlieb, Evan; Sargent, Stephan; Moreland, Meagan – Reading Psychology, 2014
This study examined the effectiveness of using the online digital reading environment to increase elementary students' comprehension within a reading clinic. Preservice teachers at a four-year university in the Midwest worked one-on-one with 58 fourth-grade students from three schools who were assigned to one of three conditions: print-based text…
Descriptors: Reading, Computer Uses in Education, Elementary School Students, Reading Comprehension
Huang, Amy I-Yu – ProQuest LLC, 2013
This study reports findings from a teaching experiment in which 4th grade children engaged in solving multiplication tasks with rectangular arrays in a computer environment. The environment provided flexible task-solving through dynamic virtual manipulatives (VMs) so children could use their existing knowledge of multiplication to complete array…
Descriptors: Grade 4, Multiplication, Problem Solving, Elementary School Mathematics
Chen, I-Ching; Hu, Shueh-Cheng – Journal of Educational Computing Research, 2013
The capability of solving fundamental mathematical problems is essential to elementary school students; however instruction based on ordinary narration usually perplexes students. Concept mapping is well known for its effectiveness on assimilating and organizing knowledge, which is essential to meaningful learning. A variety of concept map-based…
Descriptors: Concept Mapping, Computer Uses in Education, Mathematics Instruction, Problem Solving
Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan – Journal of Educational Computing Research, 2013
With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…
Descriptors: Foreign Countries, Visual Aids, Educational Technology, Computer Uses in Education
Kim, Yanghee – Educational Technology & Society, 2013
Affable Reading Tutor (ART) is an online reading lesson designed for children who are starting to comprehend reading. A digital, human-like character (virtual peer) in ART serves as a peer model that demonstrates the use of the reading comprehension strategy called "questioning" to help improve the learners' comprehension of expository…
Descriptors: Reading Instruction, Teaching Methods, Computer Uses in Education, Educational Technology