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Showing 1 to 15 of 685 results Save | Export
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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Aldo Gordillo; Daniel Lopez-Fernandez – IEEE Transactions on Education, 2024
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and…
Descriptors: Game Based Learning, Computer Software, Conventional Instruction, Instructional Effectiveness
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Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
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Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
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Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
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Mohammad Zarour; Mohammed Akour; Mamdouh Alenezi – Open Education Studies, 2024
System-based learning (SBL) in engineering domains integrates systems thinking and engineering principles to develop a system. In software engineering, to develop software using the DevOps process, using SBL environment, students gain a comprehensive understanding of the DevOps software development process and apply theoretical concepts to…
Descriptors: Engineering Education, Systems Approach, Computer Software, Teaching Methods
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Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
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Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
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Alaa Althubaiti; Suha M. Althubaiti – SAGE Open, 2024
The flipped classroom (FC) is a pedagogical model with an active learning concept and a hybrid course design that reverses the typical lecture process. Given the widespread use of online delivery methods, there is a need to explore the FC in delivering statistics courses. This study employs a prospective quasi-experimental study design to evaluate…
Descriptors: Flipped Classroom, Statistics Education, Data Analysis, Computer Software
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Xiaowei Lei – Journal of Computer Assisted Learning, 2024
Background: This research aimed at investigating the effectiveness of online digital audio software Logic Pro X and offline audio studios in creating an original folk-style track. The goal was to define the more effective method for the perspective and quality of musical compositions that students create during learning. Objectives: This research…
Descriptors: Music Education, Accuracy, Audio Equipment, Musical Composition
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Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
Chelsy Hooper – Association Supporting Computer Users in Education, 2022
Undergraduate university students experience a knowledge gap when required to use unfamiliar software applications without the benefit of direct instruction. As a solution, students often turn to online support, particularly video, but little is known about students' perceptions of the effectiveness of support videos. As libraries are a principle…
Descriptors: Undergraduate Students, Student Attitudes, Instructional Effectiveness, Instructional Materials
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Abdallah, Delbert S. Abi; Fonner, Christopher W.; Lax, Neil C.; Babeji, Matthew R.; Palé, Fatimata – American Biology Teacher, 2023
In instructional settings, evolution and natural selection are challenging concepts to teach, due to the fact that these topics are difficult to observe in the laboratory or lecture hall. In the past few years, Avida-ED has emerged as an innovative tool for teaching evolutionary principles. It allows students to directly observe effects of…
Descriptors: Technology Uses in Education, Evolution, Genetics, Science Education
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Hon Keung Yau; Ka Fai Tung – Turkish Online Journal of Educational Technology - TOJET, 2025
This study explores the development and evaluation of a chatbot model designed to facilitate learning within a department of a university. The project aims to enhance the learning experience by incorporating customized data into the chatbot's knowledge base, enabling personalized and context-aware interactions. The research investigates the…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Computer Software, Technology Integration
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Tola Bekene Bedada; M. F. Machaba – Education Inquiry, 2024
This article presents an instructional technology-based cycle model intended to support and facilitate the teaching and learning of mathematics, particularly calculus. The study used quantitative methods with quasi-experimental research that uses non-randomised assignments of the study group that are categorised into experimental and control…
Descriptors: Models, Mathematics Instruction, Computer Software, Educational Technology
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