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Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Ioannou, Panagiotis; Rodiou, Evdoxia; Iliou, Theodoros – Research in Pedagogy, 2017
The purpose of the present study was to compare the effects of two different teaching methods on students' comprehension in Mathematics: pictures with concurrent narration versus pictures with on-screen text, during teaching triangles, a lesson in Mathematics. Forty primary school children (boys and girls) selected to participate in this study.…
Descriptors: Mathematics Instruction, Visual Aids, Narration, Elementary School Mathematics
Dourda, Kyriaki; Bratitsis, Tharrenos; Griva, Eleni; Papadopoulou, Penelope – Electronic Journal of e-Learning, 2014
In this paper an educational design proposal is presented which combines two well established teaching approaches, that of Game-based Learning (GBL) and Content and Language Integrated Learning (CLIL). The context of the proposal was the design of an educational geography computer game, utilizing QR Codes and Google Earth for teaching English…
Descriptors: Case Studies, Educational Games, Geography Instruction, English (Second Language)
Papageorgiou, George; Grammaticopoulou, Maria; Johnson, Phil Michael – International Journal of Science Education, 2010
Thirty-six pupils from three sixth-grade classes (ages 11/12, n = 75) in Greece were interviewed pre- and post-intervention in a piece of research on explanations of chemical phenomena. Software concerning chemical phenomena was incorporated in a teaching scheme, where the particle theory was used. After a 13 hour intervention, pupils'…
Descriptors: Intervention, Chemistry, Elementary School Science, Science Instruction
Mamakou, Irene; Grigoriadou, Maria – Themes in Science and Technology Education, 2010
The interest in the integration of language learning with knowledge/content construction is growing around the world leading to Content-Based Instruction (CBI) which emphasizes the connection between the skills and information provided in the English for Specific Purposes (ESP) course and the technical material taught in their discipline.…
Descriptors: English for Special Purposes, Computer Uses in Education, College Second Language Programs, Engineering Education
Triantafillou, Evangelos; Pomportsis, Andreas; Demetriadis, Stavros – Computers & Education, 2003
Adaptive Hypermedia Systems (AHS) can be developed to accommodate a variety of individual differences, including learning style and cognitive style. The current research is an attempt to examine some of the critical variables, which may be important in the design of an Adaptive Educational System (AES) based on student's cognitive style. Moreover,…
Descriptors: Cognitive Style, Formative Evaluation, Hypermedia, Design