NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 33 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Hsin-Yu; Cheng, Yu-Ping; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Educational Computing Research, 2023
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active,…
Descriptors: Learning Processes, Instructional Effectiveness, STEM Education, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Danial Hooshyar; Nour El Mawas; Yeongwook Yang – Knowledge Management & E-Learning, 2024
The use of learner modelling approaches is critical for providing adaptive support in educational computer games, with predictive learner modelling being among the key approaches. While adaptive supports have been shown to improve the effectiveness of educational games, improperly customized support can have negative effects on learning outcomes.…
Descriptors: Artificial Intelligence, Course Content, Tests, Scores
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Jian-Wei – Australasian Journal of Educational Technology, 2022
The COVID-19 pandemic has forced universities to make a radical switch from face-to-face traditional teaching (TT) to completely online learning (OL). Thus, many studies proposed the proper OL environment for a specific subject and evaluated its effectiveness. However, few studies have empirically compared the proposed OL environment with TT to…
Descriptors: Blended Learning, Computer Science Education, Educational Change, Universities
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lu, Yi-Ling; Wu, Chih-Wei – Journal of University Teaching and Learning Practice, 2018
Knowledge transmission and knowledge construction are two common approaches adopted for teaching and learning in higher education. Applying the two different approaches, this paper developed an evaluation model of teaching and learning, which comprises three main conceptual blocks: teaching, learning and learning assistance. A quantitative survey…
Descriptors: Teaching Methods, Foreign Countries, Higher Education, Instructional Effectiveness
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chang, Li-Ching – JALT CALL Journal, 2022
With increasingly rapid advances in machine translation (MT) technology, such as Google Translate, MT has become an indispensable learning resource for second or additional language learners. Many studies indicate that MT or postediting of MT (PEMT) can be an effective tool for L2 learning and teaching. Nevertheless, little research illustrates…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Translation
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Yi-Fan; Chen, Hsinyi; Zhang, Dalun; Gilson, Carly B. – Education and Training in Autism and Developmental Disabilities, 2019
The current study was conducted in Taiwan to examine the effectiveness of using a self-monitoring strategy to increase the percentage of completion of classroom tasks for three high school seniors with moderate intellectual disability. We used a multiple-probe-across-subjects single-case design to evaluate the use of a self-monitoring tool to…
Descriptors: Self Management, Classroom Techniques, Students with Disabilities, Moderate Intellectual Disability
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Montoneri, Bernard – IAFOR Journal of Education, 2017
A growing number of instructors use information and communications technology (ICT) inside and outside the classroom to teach all kinds of programs, including language courses. In this study, the instructor used a traditional way of teaching (lecturing, text-book, conversation, no technology in the classroom, no social network) during the first…
Descriptors: Social Media, Supplementary Reading Materials, Instructional Materials, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liu, Li-Ying; Cheng, Meng-Tzu – Turkish Online Journal of Educational Technology - TOJET, 2015
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology learning. A total of 126 7th grade Taiwanese students were involved in the study and quasi-experimental…
Descriptors: Efficiency, Biology, Learning Processes, Science Instruction
Previous Page | Next Page ยป
Pages: 1  |  2  |  3