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Theresa Dechamps; Alexander Skulmowski – Educational Psychology Review, 2025
The generative learning strategy of learning by drawing has received increased attention in recent years. Although this strategy is regularly used by educators, the literature suggests that the effectiveness of the method depends on several factors. In this review, we highlight recent research trends and methodological progress within the field.…
Descriptors: Freehand Drawing, Teaching Methods, Computer Graphics, Learning Strategies
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Li, Wenhao; Qian, Li; Feng, Qinna; Luo, Heng – Journal of Computer Assisted Learning, 2023
Background: Panoramic video as a novel instructional media with increasing educational application. However, empirical research on panoramic video instruction is mostly episodic with conditional and inconclusive results. Objectives: This study reviewed 10 years (2011-2021) of research on panoramic video in education to synthesize, meta-analyse,…
Descriptors: Video Technology, Technology Uses in Education, Instructional Design, Research Design
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Linlin Hu – Journal of Computer Assisted Learning, 2024
Background Study: As interest in programming education continues to grow, more educators are incorporating programming into K-12 classrooms. There is evidence that programming can help develop essential skills for future societal advancement, known as 21st century skills. However, there has been limited research into which sub-skills of 21st…
Descriptors: 21st Century Skills, Programming, Elementary Secondary Education, Futures (of Society)
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Keyi Zhou; Fangzhou Jin; Weiwei Li; Zicong Song; Xianhan Huang; Chin-Hsi Lin – Education and Information Technologies, 2024
Some meta-analyses have confirmed the efficacy of technology-enhanced vocabulary learning. However, they have not delved into the specific ways in which technology-based activities facilitate vocabulary acquisition, or into first-language vocabulary learning. We conducted a systematic review that retrieved 1,221 journal articles published between…
Descriptors: Vocabulary Development, Technology Uses in Education, Language Acquisition, Native Language
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Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
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Zabala Eisshofer, Christine – Review of Educational Research, 2023
This literature review examines the research in the last 30 years in relation to university-required diversity courses, as well as highlights areas that have been understudied. Utilizing the social justice rationale for diversity, this review analyzes 25 quantitative and qualitative research articles that address university-required diversity…
Descriptors: Universities, Required Courses, College Curriculum, Diversity
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Alyssa R. McElroy; Jessica E. Van Stratton; Paige Sherlund-Pelfrey – Education and Treatment of Children, 2024
A primary goal of educational settings in the United States is to produce competent writers. However, most students do not receive adequate instruction and practice beyond grade three. Furthermore, only 29% of high school graduates without disabilities, and 5% with disabilities exit with proficient writing skills (U.S. Department of Education,…
Descriptors: Bibliometrics, Writing Instruction, Teaching Methods, Writing Skills
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Fyfield, Matthew; Henderson, Michael; Phillips, Michael – Australasian Journal of Educational Technology, 2022
Instructional videos are increasingly part of the teaching practices of educators across all sectors. The most common theoretical lens used to design and evaluate instructional videos has been to apply principles emerging from the cognitive theory of multimedia learning. However, these principles have been largely developed from research using…
Descriptors: Instructional Improvement, Instructional Design, Video Technology, Educational Technology
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Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
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Adamantia Spatioti; Ioannis Kazanidis; Jenny Pange – Turkish Online Journal of Distance Education, 2023
Educational Design and Evaluation Models are important factors in e-learning as they provide guidance information for proper strategy organization pursuing both specific learning outcomes and ensuring the main elements of e-learning, such as self-regulation and collaborative learning. The examined educational models of ADDIE, Bloom, and…
Descriptors: Instructional Design, Evaluation, Models, Electronic Learning
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Miriam J. Rhodes; Adrie J. Visscher; Hanno van Keulen; Martine A. R. Gijsel – European Journal of STEM Education, 2024
This systematic literature review presents a review of the effects of integrated language arts, science and technology (ILS&T) instruction, with an inquiry- or design-based pedagogy, in elementary schools on student achievement. To this end, an overview of the characteristics of the 19 included studies and their interventions is first…
Descriptors: Elementary Education, Academic Achievement, Intervention, Language Arts
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Wilson, Emerald C.; Berge, Zane L. – International Review of Research in Open and Distributed Learning, 2023
Within its 20 years of development, the Community of Inquiry (CoI) framework has become the most widely used theoretical framework in e-learning. It is considered in much of the distance education literature to be a robust collaborative-constructivist process model that uses three essential elements to interpret educational experience: cognitive…
Descriptors: Educational Experience, Instructional Design, Outcomes of Education, Communities of Practice
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Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
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Alexandra Aster; Matthias Carl Laupichler; Saskia Zimmer; Tobias Raupach – Advances in Health Sciences Education, 2024
Serious games, as a learning resource, enhance their game character by embedding game design elements that are typically used in entertainment games. Serious games in its entirety have already proven their teaching effectiveness in different educational contexts including medical education. The embedded game design elements play an essential role…
Descriptors: Educational Games, Computer System Design, Health Services, Medical Services
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Gui, Yang; Cai, Zhihui; Yang, Yajiao; Kong, Lingyuan; Fan, Xitao; Tai, Robert H. – International Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies. Therefore, the current study aimed to investigate (1) the general effect of digital game-based…
Descriptors: STEM Education, Educational Games, Game Based Learning, Video Games
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