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Marivic G. Molina; Erna V. Yabut – Journal of Practical Studies in Education, 2025
This study investigated the impact of computer-aided assessment on the enhancement of critical thinking skills in non-routine problem-solving across three distinct learning delivery modalities: fully online, balanced blended, and predominantly face-to-face (F2F) blended. The study aimed to evaluate the effectiveness of computer-aided assessment in…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Computer Assisted Testing
Michael E. Skyer – Odyssey: New Directions in Deaf Education, 2023
This article explores the use of visual tools--maps, diagrams, graphic organizers, and illustrations that link two or more ideas together in a conceptual manner--and how they are commonly used in deaf education. Visual tools improve the quantity and quality of learning in language, science, and mathematics across all ages and all groups of deaf…
Descriptors: Visual Aids, Usability, Visual Learning, Deafness
Karine Molvinger – Journal of Chemical Education, 2024
This article focuses on the learning of the Lewis representation at the transition from high school to university, in France. Indeed, this notion is taught both in high school and in the first year of higher education but with different methods, which seems to hinder the learners. In this work, we observe 11th grade and higher education classes…
Descriptors: Secondary Education, Higher Education, Secondary School Science, College Science
Suzanne Rodgers – International Journal of Art & Design Education, 2024
In this research, I explore the potential of a material-led, embodied pedagogical approach to cultivate diverse modes of thinking, knowing and becoming within a pre-GCSE curriculum. Drawing from my experiences as both an artist and educator, I acknowledge the transformative power inherent in recognising the agency of all forms of matter, whether…
Descriptors: High School Teachers, High School Students, Art Education, Paper (Material)
Cabellos, Beatriz; Sánchez, Daniel L.; Pozo, Juan-Ignacio – Technology, Knowledge and Learning, 2023
One of the factors associated with the educational use of video games is the conception that teachers and students have about their educative usefulness. However, there are no studies that identify what aspects are considered more effective to learn with video games and what kind of learning is more accessible using them. This study aims at…
Descriptors: Preservice Teachers, Video Games, Educational Games, Instructional Effectiveness
Hekele, Felix; Spilski, Jan; Bender, Simon; Lachmann, Thomas – British Journal of Educational Technology, 2022
This study utilises a novel approach to investigate the effectiveness of different learning modalities by combining video-based learning with eye-tracking. An excerpt taken from a vocational education instruction for car mechanics was videotaped using two different cameras: a standard 2D video camera and a professional 360° camera. The video…
Descriptors: Vocational Education, Distance Education, Video Technology, Eye Movements
Tria Anggraini; Hayuni Retno Widarti; Deni Ainur Rokhim – Journal of Educators Online, 2024
Analytical chemistry is one of the chemical materials that is considered difficult by students. The application of multi-representational proximity in delivering analytical chemistry material can make it easier for students to understand the material. The purpose of research and development is to produce Instagram- and TikTok-based learning media…
Descriptors: Social Media, Educational Media, Instructional Effectiveness, Technology Uses in Education
Richard J. Sampson – Modern Language Journal, 2024
Empirical work exploring additional language (L+) learning emotions has both proliferated and expanded its focus over the past 15 years. The current article explores one possibility for responding to the challenge of capturing and describing emotions in order to furnish a more contextualized, multidimensional picture of emotions in L+ learning:…
Descriptors: Language Acquisition, Language Skills, Emotional Intelligence, Instructional Effectiveness
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
Dawson, Kara; Zhu, Jiawen; Ritzhaupt, Albert D.; Antonenko, Pavlo; Saunders, Kendra; Wang, Jiahui; Lombardino, Linda – Annals of Dyslexia, 2021
The purpose of this study was to examine the application of the multimedia and modality principles on cued-recall, recognition, and mental effort of college students with and without dyslexia. The study used a Multimedia (Image Present vs. Image Absent) × Modality (Narration vs. Onscreen Text) × Dyslexia (Dyslexia vs. Non-Dyslexia) 3-way factorial…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Learning Modalities, Student Satisfaction
Pérez-Marín, Diana; Paredes-Velasco, Maximiliano; Pizarro, Celeste – Educational Technology & Society, 2022
In this paper, a multi-mode digital teaching approach is proposed based on the use of the VARK (Visual, Aural, Read/Write, Kinaesthetic) model where students have different styles (one or more) that improve their learning (face-to-face and online). Our research question is on the effectiveness of this approach in terms of learning efficacy and…
Descriptors: Instructional Effectiveness, Educational Technology, Technology Uses in Education, Videoconferencing
Birbara, Nicolette S.; Sammut, Claude; Pather, Nalini – Anatomical Sciences Education, 2020
Technologies such as virtual reality are used in higher education to develop virtual learning resources (VLRs). These VLRs can be delivered in multiple modalities, from truly immersive involving wearable devices to less immersive modalities such as desktop. However, research investigating perceptions of VLRs in anatomy has mainly focused on a…
Descriptors: Anatomy, Computer Simulation, Delivery Systems, Science Instruction
William Romine; Delinda van Garderen; William Folk; Amy Lannin; Rachel Juergensen; Cassandra Smith; Heba Abedelnaby; Tracey Milarsky – Learning Disability Quarterly, 2024
Today's students live within a world filled with complexity, uncertainty, and misinformation; thus, educators need to help all learners, including students with learning disabilities, how to comprehend complex information about the natural world and make credible evidence-based claims. Our study is a first step in making this possible. In this…
Descriptors: STEM Education, Students with Disabilities, Middle School Teachers, Science Education
Wu, Wen-Chi; Lin, I.-Ting; Chen Hsieh, Jun – Asia-Pacific Education Researcher, 2023
The knowledge of English idioms is essential for advanced English learning and application, particularly for English-as-a-foreign-language (EFL) learners. While studies have shown the benefits of mobile-assisted language learning (MALL) to facilitate English learning, few studies have examined the factors that may influence MALL in light of…
Descriptors: Foreign Countries, English, Language Patterns, Learning Modalities