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Selçuk Dogan; Umran Y. Nalbantoglu; Ismail Celik; Nihan Agacli Dogan – Professional Development in Education, 2025
This study aims to provide a systematic review using the PRISMA protocol that overviews artificial intelligence (AI) professional development (PD) initiatives for teachers, emphasising the fusion of technological and pedagogical knowledge. Framed within the Technological Pedagogical Content Knowledge (TPACK) framework, the research explores the…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Strategic Planning, Artificial Intelligence
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Aldo Gordillo; Daniel Lopez-Fernandez – IEEE Transactions on Education, 2024
Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background: Educational escape rooms have been used across a wide variety of disciplines at all levels of education and…
Descriptors: Game Based Learning, Computer Software, Conventional Instruction, Instructional Effectiveness
Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
Mohammad Zarour; Mohammed Akour; Mamdouh Alenezi – Open Education Studies, 2024
System-based learning (SBL) in engineering domains integrates systems thinking and engineering principles to develop a system. In software engineering, to develop software using the DevOps process, using SBL environment, students gain a comprehensive understanding of the DevOps software development process and apply theoretical concepts to…
Descriptors: Engineering Education, Systems Approach, Computer Software, Teaching Methods
Liuying Gong; Jingyuan Chen; Fei Wu – IEEE Transactions on Learning Technologies, 2025
The capabilities of large language models (LLMs) in language comprehension, conversational interaction, and content generation have led to their widespread adoption across various educational stages and contexts. Given the fundamental role of education, concerns are rising about whether LLMs can serve as competent teachers. To address the…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Comparative Analysis
Ryan Angga Pratama; Sedat Kanadli – Journal of Educational Technology, 2024
This study aims to determine the effectiveness of GeoGebra-assisted learning on students' mathematical representation through a meta-analysis study and possible moderator variables to moderate it. Experimental studies were obtained from Google Scholar and ERIC databases and then included in this meta-analysis study were 23 studies that met the…
Descriptors: Computer Software, Mathematics Education, Computer Assisted Instruction, Multimedia Materials
Rebecca J. Collie; Andrew J. Martin – Social Psychology of Education: An International Journal, 2025
Educational bodies are weighing up the extent to which generative artificial intelligence (genAI) is embedded within educational settings. Although researchers have examined how (generative) AI can be used for effective teaching and learning, less is known about how genAI was being integrated within teachers' practice shortly after the wide-scale…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
GeoGebra Augmented Reality: An Innovation in Improving Students' Mathematical Problem-Solving Skills
Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
Gustavo Simas da Silva; Vânia Ribas Ulbricht – International Association for Development of the Information Society, 2023
ChatGPT and Bard, two chatbots powered by Large Language Models (LLMs), are propelling the educational sector towards a new era of instructional innovation. Within this educational paradigm, the present investigation conducts a comparative analysis of these groundbreaking chatbots, scrutinizing their distinct operational characteristics and…
Descriptors: Comparative Analysis, Teaching Methods, Computer Software, Artificial Intelligence
Alaa Althubaiti; Suha M. Althubaiti – SAGE Open, 2024
The flipped classroom (FC) is a pedagogical model with an active learning concept and a hybrid course design that reverses the typical lecture process. Given the widespread use of online delivery methods, there is a need to explore the FC in delivering statistics courses. This study employs a prospective quasi-experimental study design to evaluate…
Descriptors: Flipped Classroom, Statistics Education, Data Analysis, Computer Software