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Motejlek, Jiri; Alpay, Esat – European Journal of Engineering Education, 2023
The use of VR in engineering education provides a means for contextualising learning through authentic and engaging scenarios, e.g. the touring and operation of a chemical plant. This paper presents the design of an immersive VR simulation of an existing pilot plant in the School and its evaluation through a randomised non-inferiority trial to…
Descriptors: Retention (Psychology), Computer Simulation, Engineering Education, Simulation
Philip C. Duczyminski – ProQuest LLC, 2024
Firefighters face many high-risk situations, from battling fires to managing hazardous materials and medical emergencies. The inherent dangers of these scenarios are reflected in the statistics from the U.S. Fire Administration, which reported 141 on-duty firefighter fatalities in 2021. Recognizing the critical need for enhanced safety, the…
Descriptors: Fire Protection, Job Training, Simulation, Instructional Effectiveness
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
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Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
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Xiang-Min Guo; Dan-Cen Wang; Tian-Tian Lo; Xiao-Hong Huang – Education and Information Technologies, 2024
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of…
Descriptors: Architectural Education, Educational Technology, Computer Simulation, Technology Uses in Education
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Damola Olugbade; Solomon Sunday Oyelere; Friday Joseph Agbo – Education and Information Technologies, 2024
A computer-based simulation is a viable approach for integrating the basics of science and technology in Junior Secondary. This study examined the impact of PhET on students' academic performance as well as students' motivation toward Basic Science and Technology. The study also investigates how PhET influence students' attitudes toward Basic…
Descriptors: Academic Achievement, Student Motivation, Science Education, Technology Education
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Cook, Nathaniel P. S.; Pantuosco, Angie – Journal of Economic Education, 2022
In this article, the authors describe an interactive classroom simulation that helps students learn some of the most important ideas from models of international trade with heterogeneous firms. Students make entry/exit decisions for individual firms with different marginal costs of production. The simulation consists of five rounds, beginning with…
Descriptors: Economics Education, International Trade, Simulation, Class Activities
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Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
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Abbey Glenn; Brandi Fulwider – Journal of Occupational Therapy Education, 2025
The current study evaluated the effect of an eight-day elective course on preparedness for the acute care setting. The course was offered to Master of Science in occupational therapy students before their second Level II fieldwork experience and focused on developing necessary skills for success in acute care. Course content was based on feedback…
Descriptors: Allied Health Occupations Education, Occupational Therapy, Elective Courses, Masters Programs
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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
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Hyunhwa Chang; Jinsoo Park; Jihae Suh – Education and Information Technologies, 2024
Artificial intelligence (AI) technology significantly impacted educational institutions, and AI application in education brought new perspectives to develop improved technology-enhanced learning systems. Recently, novel approaches in technology-enabled learning utilizing virtual reality (VR) instead of traditional multimedia materials, digital…
Descriptors: English Language Learners, Elementary School Students, Computer Simulation, Second Language Instruction
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Fatih Yazici; Mustafa Sözbilir – Journal of Biological Education, 2024
The aim of this study is to design various instructional materials to teach biological systems in a 'Systems in Our Body' unit to 6th grade students with visual impairment (SVI) and to evaluate the effectiveness of these materials. In the study, a design-based research model was used. In the first stage, individual learning needs of SVI and their…
Descriptors: Foreign Countries, Secondary School Students, Visual Impairments, Instructional Materials
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Özge Kelleci Alkan; Nuri Can Aksoy; Taibe Kulaksiz; Hatice Aydan Kaplan; Büsra Nur Durmaz; Mihriban Özcan; Bilge Kalkavan – Education and Information Technologies, 2024
Before taking full responsibility for a real classroom, pre-service teachers (PTs) can safely experience a rich learning atmosphere in a simulated virtual classroom environment and receive feedback on their lesson planning and teaching performance. This research aims to support and examine the process of structuring PTs' teaching skills with a…
Descriptors: Feedback (Response), Computer Simulation, Preservice Teachers, Teaching Skills
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Ronaghi, Mohammad Hossein – Interactive Technology and Smart Education, 2023
Purpose: Sustainability is one of the global challenges, individuals and businesses need to change their behavior and consumption patterns to move towards sustainable development. This is not possible without planning for education and related knowledge transfer. On the other hand, disruptive technologies such as virtual reality (VR) have…
Descriptors: Foreign Countries, Educational Technology, Computer Simulation, Sustainability
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Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
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