Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| ALT-J: Research in Learning… | 3 |
Author
| Edwards, Gabriele | 1 |
| Gosper, Maree | 1 |
| Green, David | 1 |
| Jones, Geraldine | 1 |
| Joy, Mike | 1 |
| Laine, Teemu H. | 1 |
| McNeill, Margot | 1 |
| Phillips, Rob | 1 |
| Preston, Greg | 1 |
| Reid, Alan | 1 |
| Sedano, Carolina Islas | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Evaluative | 2 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 2 |
| Elementary Secondary Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Australia | 1 |
| Finland | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Woo, Karen; Gosper, Maree; McNeill, Margot; Preston, Greg; Green, David; Phillips, Rob – ALT-J: Research in Learning Technology, 2008
Web-based lecture technologies (WBLT) have gained popularity amongst universities in Australia as a tool for delivering lecture recordings to students in close to real time. This paper reports on a selection of results from a larger research project investigating the impact of WBLT on teaching and learning. Results show that while staff see the…
Descriptors: Distance Education, Online Courses, Foreign Countries, Internet
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Jones, Geraldine; Edwards, Gabriele; Reid, Alan – ALT-J: Research in Learning Technology, 2009
In this paper we discuss a case study investigating how the academic and personal development of first year students on an undergraduate sports education degree can be supported and enhanced with mobile SMS (Short Message Service) communication. SMS-based technologies were introduced in response to students' particular needs (in transition to…
Descriptors: Higher Education, Focus Groups, Computer Assisted Instruction, Student Surveys

Peer reviewed
Direct link
