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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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Nicol, Adelheid A. M.; Owens, Soo M.; Le Coze, Stéphanie S. C. L.; MacIntyre, Allister; Eastwood, Christina – Active Learning in Higher Education, 2018
Many academic institutions are investing thousands of dollars in technology-based classrooms to market themselves as modern and adapt to the new generation of students for whom technology forms part of their everyday lives. This technology is also believed to provide the added benefit of better knowledge acquisition, improved critical thinking and…
Descriptors: Educational Technology, Technology Uses in Education, Active Learning, Instructional Effectiveness
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Islim, Omer Faruk – Active Learning in Higher Education, 2018
This article explores how the use of concept mapping, with and without technology support, assists students in learning complex concepts to which they may have had limited previous exposure. Students were engaged in a group-based concept mapping activity, wherein they created two concept maps over the course of several weeks in a large lecture…
Descriptors: Concept Mapping, Educational Technology, Technology Uses in Education, Group Activities
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Ranieri, Maria; Raffaghelli, Juliana E.; Bruni, Isabella – Active Learning in Higher Education, 2021
Instructor-student interaction and regular feedback are seen as teaching strategies designed to support effective learning. These days, there is increasing reliance on technology to support this in the classroom; one such technology is a student response system or its more recent development of this, that is, a game-based one. This study…
Descriptors: Audience Response Systems, Game Based Learning, Educational Technology, Formative Evaluation
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Yoon, Seonghye; Kim, Seyoung; Kang, Minjeng – Active Learning in Higher Education, 2020
Flipped learning is known to be an approach where learners take part in the learning process in a different way than in the non-flipped classroom and that in both they may deepen their knowledge and develop various competencies such as problem-solving and collaboration. Paying attention to the characteristics of flipped learning, the purpose of…
Descriptors: Blended Learning, Personal Autonomy, Learner Engagement, Academic Achievement
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Ford, Maire B.; Burns, Colleen E.; Mitch, Nathan; Gomez, Melissa M. – Active Learning in Higher Education, 2012
The use of classroom capture systems (systems that capture audio and video footage of a lecture and attempt to replicate a classroom experience) is becoming increasingly popular at the university level. However, research on the effectiveness of classroom capture systems in the university classroom has been limited due to the recent development and…
Descriptors: Program Effectiveness, Video Technology, Lecture Method, Student Evaluation
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Turney, C. S. M.; Robinson, D.; Lee, M.; Soutar, A. – Active Learning in Higher Education, 2009
Improvements in technology appear to provide an unprecedented opportunity to improve learning and teaching within the higher education system. At present, however, opinions are divided over the efficacy of such an approach and the extent to which technology should be embraced in teaching. Over a period of two years, we have developed a new…
Descriptors: Higher Education, Educational Technology, Teaching Methods, Computer Uses in Education