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Wang, Shenggao; Vásquez, Camilla – CALICO Journal, 2014
This quasi-experimental study examined whether there was any difference in the quantity and quality of the written texts produced by two groups (N = 18) of intermediate Chinese language learners. Over one semester, students in the experimental (E) group wrote weekly updates and comments in Chinese on a designated Facebook group page, while…
Descriptors: Control Groups, Quasiexperimental Design, Chinese, Second Language Learning
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Cobb, Tom; Horst, Marlise – CALICO Journal, 2011
This study reports on the design and testing of an integrated suite of vocabulary training games for Nintendo[TM] collectively designated "My Word Coach" (Ubisoft, 2008). The games' design is based on a wide range of learning research, from classic studies on recycling patterns to frequency studies of modern corpora. Its general usage…
Descriptors: Foreign Countries, Vocabulary Development, Educational Technology, Educational Games
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Chang, Linda L. – CALICO Journal, 2007
This study investigates the effect of a CALL application designed to enhance speaking and listening in Mandarin Chinese on advanced students' verbal skills, learning attitudes, and self-efficacy. A pretest/posttest experimental/control-group design with intact classes was employed to minimize treatment diffusion. Over the course of 14 weeks,…
Descriptors: Mandarin Chinese, Second Language Learning, Computer Assisted Instruction, Instructional Effectiveness
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Sanders, Robert – CALICO Journal, 2006
Language production of Spanish students using synchronous CMC (chat) during class time was compared with that of students meeting outside of class. The study included about 100 participants enrolled in 10 sections of a first-quarter Spanish course at a US university. Students in the control group spent 30 minutes of their weekly class time in…
Descriptors: Experimental Groups, Control Groups, Computer Mediated Communication, Synchronous Communication