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Gok, Duygu; Bozoglan, Hilal; Bozoglan, Bahadir – Computer Assisted Language Learning, 2023
In this study, we aimed to integrate the flipped classroom model into "Advanced Reading and Writing" course and to investigate the effect of the flipped classroom model on pre-service English language teachers' foreign language classroom anxiety (FLCA) and foreign language reading anxieties (FLRA). This study involved two groups (34 in…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Anxiety
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Karim Shabani; Arezou Jabbari – Computer Assisted Language Learning, 2025
Second language teaching has recently witnessed a transition from the conventional flipped classes to a fully online flipped instruction. The present study aims to examine the differential effects of two modes of fully online flipped instruction, i.e. interaction-embedded (IE) and interaction-reduced (IR), on EFL learners' speaking. Aligning with…
Descriptors: Second Language Instruction, English (Second Language), Flipped Classroom, Educational Technology
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Zou, Di; Luo, Shuqiong; Xie, Haoran; Hwang, Gwo-Jen – Computer Assisted Language Learning, 2022
This paper presents a systematic review of the literature on flipped language classrooms from the perspectives of theoretical foundations, learning activities, tools, research topics and findings based on an analysis of 34 published articles. The results indicate that various research methods (e.g., tests, surveys, and interviews) were applied in…
Descriptors: Literature Reviews, Educational Research, Flipped Classroom, Second Language Learning
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yi-Hsuan; Tai, Kai-Hsin – Computer Assisted Language Learning, 2022
Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant gamification literature focusing on designing reward systems and/or facilitating teachers' gamification of learning contents, this study focuses on the gamifying of learning content by students. To verify the efficacy of gamification as a…
Descriptors: Gamification, Grammar, English (Second Language), Second Language Learning
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Nazanin Adhami; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
The objective of this study was twofold: (a) to determine the extent to which three types of instruction could improve writing performance of railway engineering students and (b) to explore students' perceptions of flipped classroom, Edmodo, and Google Docs for improving their academic writing performance. The participants were 61 undergraduate…
Descriptors: Foreign Countries, Transportation, Engineering Education, Writing Instruction