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Showing 1 to 15 of 35 results Save | Export
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Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
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Chen, Man-Ying; Tang, Joni Tzuchen – Education and Information Technologies, 2023
In higher education, many universities in Taiwan let college students learn excel in a self-directed way. The current axle of the Excel curriculum mainly relies on self-directed learning. In the study, we designed the digital game "Legendary Wizard Excel" and took a certified Excel textbook as the research tool. The game we designed…
Descriptors: Video Games, Computer Software, College Students, Comparative Analysis
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Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Marek Vydra; Jozef Kovácik – Education and Information Technologies, 2025
We investigated the effect of short-term teaching (3 weeks) using image analysis on gymnasium/secondary school students' (ISCED3A) skills (science process skills, SPS) and knowledge using Fiji (ImageJ) software. The theoretical teaching was combined with IT-based education (measurement of the area or signal intensity on photos from scientific…
Descriptors: Science Instruction, Teaching Methods, Biology, Botany
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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
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Yingying Jiang; Lindai Xie; Guohui Lin; Fangfang Mo – Education and Information Technologies, 2024
ChatGPT has surprised academia with its remarkable abilities but also raised substantial concerns regarding academic integrity and misconduct. Despite the debate, empirical research exploring the issue is limited. The purpose of this study is to bridge this gap by analyzing Twitter data to understand how academia is perceiving ChatGPT. A total of…
Descriptors: Artificial Intelligence, Computer Software, College Faculty, Social Media
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Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
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Csapó, Gábor; Csernoch, Mária; Abari, Kálmán – Education and Information Technologies, 2020
In the modern, information driven society managing and handling data is unavoidable. The most common form of data handling is to organize data into tables and complete operations on them in spreadsheets. Sprego (Spreadsheet Lego) is a programming-oriented methodology focusing on schemata construction and authentic problem-solving working with only…
Descriptors: Instructional Effectiveness, Spreadsheets, Data Processing, Computer Software
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Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
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Alabdulaziz, Mansour Saleh; Aldossary, Sarah Mubarak; Alyahya, Sahar Abdulaziz; Althubiti, Hind Muhareb – Education and Information Technologies, 2021
The objective of this research is to identify the effectiveness of the GeoGebra program in developing academic achievement and ensuring survival of the learning impact of the mathematics among female secondary stage students. To achieve this objective, an experimental approach was applied. This consisted of a quasi-experimental design comprising…
Descriptors: Mathematics Instruction, Computer Software, Mathematics Achievement, Secondary School Students
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
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Jun-Ming Su – Education and Information Technologies, 2024
With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection, it is necessary to cultivate and train personnel, especially beginners, to develop correct concepts and practical hands-on abilities through cybersecurity education. At present, many methods offer…
Descriptors: Computer Science Education, Information Security, Computer Security, Web Sites
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Soojeong Jeong; Justin Rague; Kaylee Litson; David F. Feldon; M. Jeannette Lawler; Kenneth Plummer – Education and Information Technologies, 2025
DBL is a novel pedagogical approach intended to improve students' conditional knowledge and problem-solving skills by exposing them to a sequence of branching learning decisions. The DBL software provided students with ample opportunities to engage in the expert decision-making processes involved in complex problem-solving and to receive…
Descriptors: Decision Making, Learning Processes, Introductory Courses, Science Education
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Mutahar Qassem; Buthainah M. Al Thowaini – Education and Information Technologies, 2024
Leveraging technological tools in educational research expands investigations into participants' behaviors and provides insights into learning patterns and teaching effectiveness through innovative data collection and analysis methods. Using keylogging data software, this study explored trainee translators' process and product behaviors under two…
Descriptors: Journalism, Translation, Keyboarding (Data Entry), Language Processing
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