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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Educational Technology & Society, 2017
Educators seek to develop students' mathematical knowledge retention to increase student efficacy in follow-on classwork, improvement of test scores, attainment of standards, and preparation for careers. Interactive visuals, feedback during problem solving, and incorporation of higher-order thinking skills are known to increase retention, but a…
Descriptors: Middle School Students, Mathematics Achievement, Knowledge Level, Online Courses
Jung, Jung,; Kim, Dongsik; Na, Chungsoo – Educational Technology & Society, 2016
This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners' comprehension of the content in an animation-based learning environment. An animation-based learning environment was developed specifically for this study. The participants were divided into…
Descriptors: Cognitive Processes, Difficulty Level, Delivery Systems, Animation
Vavpotic, Damjan; Zvanut, Bostjan; Trobec, Irena – Educational Technology & Society, 2013
In modern pedagogical processes various teaching methods and approaches (elements of the pedagogical process -- EPPs) are used ranging from traditional ones (e.g., lectures, books) to more recent ones (e.g., e-discussion boards, e-quizzes). Different models for evaluation of the appropriateness of EPPs have been proposed in the past. However, the…
Descriptors: Comparative Analysis, Electronic Learning, Conventional Instruction, Intermode Differences
Guan, Ying-Hua – Educational Technology & Society, 2009
This study investigated the effects of multimedia presentations on the efficiency of learning scientific information (i.e. information on basic anatomy of human brains and their functions, the definition of cognitive psychology, and the structure of human memory). Experiment 1 investigated whether the modality effect could be observed when the…
Descriptors: Cognitive Psychology, Multimedia Instruction, Information Processing, Scientific and Technical Information
Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods
Urtel, Mark G. – Educational Technology & Society, 2008
The goal of this study was to explore whether differences in student academic indicators exist between taking a course face-to-face (F2F) and taking a course via distance education (DE). Three hundred and eighty five students were enrolled in a course offered, both, as F2F (n = 116) and as DE (n = 269). Course content, instructor, textbook…
Descriptors: Education Courses, Distance Education, Course Evaluation, Academic Achievement
Lee, Hye-Jung; Rha, Ilju – Educational Technology & Society, 2009
This study examines the influence of instructional design and management style on student achievement and satisfaction in a web-based distance learning environment. From the literature review, two major instructional design and management styles in web-based distance education were conceptualized as structure and interpersonal interaction. To…
Descriptors: Comparative Analysis, Instructional Design, Distance Education, Academic Achievement
Demetriadis, Stavros; Pombortsis, Andreas – Educational Technology & Society, 2007
This study investigates the level of students' learning when using e-lectures to increase the flexibility of the learning experience. Two cohorts of students were presented with the same material in lecture format. The control group attended a traditional live lecture, while the treatment group was offered an e-lecture with the same content. Both…
Descriptors: Control Groups, Knowledge Level, Learning Experience, Lecture Method