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Hostetler, Kirsten; Luo, Tian – Educational Technology Research and Development, 2021
This study examined how instructional librarians can incorporate principles from cognitive load theory to engage students in research and improve learning outcomes for a common library instructional delivery model. The study employed a between-subjects, quasi-experimental design to compare how instructional sessions would impact information…
Descriptors: Cognitive Processes, Difficulty Level, Information Literacy, Library Instruction
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Lin, Kuo-Chin; Wei, Chun-Wang; Lai, Chiu-Lin; Cheng, I-Ling; Chen, Nian-Shing – Educational Technology Research and Development, 2021
The aim of this study was to develop a badminton teaching system using the wearable technology for improving badminton teaching and learning. This system can provide the similarity scores automatically by comparing a student's movement and strength while playing badminton with a well-trained expert model. A quasi-experiment was conducted for eight…
Descriptors: Physical Education, Racquet Sports, Measurement Equipment, Instructional Effectiveness
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Hwang, Gwo-Jen; Zou, Di; Wu, Ying-Xuan – Educational Technology Research and Development, 2023
Most conventional information literacy classes apply direct instruction where students focus on memorizing target knowledge. As this approach promotes little active learning, while digital storytelling could effectively involve students, we proposed a digital storytelling approach to enhancing students' information literacy development in this…
Descriptors: Elementary School Students, Information Literacy, Self Efficacy, Critical Thinking
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Ofer Chen; Fabio Campos; Yoav Bergner – Educational Technology Research and Development, 2024
Adoption of Maker programs entails deep cultural and structural changes within schools. In this case study, we interviewed a principal and seven faculty members in a high school in the United States, after the first year of implementing making-centered curricula. We report how faculty members responded to the reform, their motivations and beliefs,…
Descriptors: Shared Resources and Services, Creativity, Educational Change, Politics of Education
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Dwyer, Christopher P.; Walsh, Anne – Educational Technology Research and Development, 2020
Critical thinking is a metacognitive process that, through purposeful, self-regulatory reflective judgment; skills of analysis, evaluation and inference; and a disposition towards thinking, increases the chances of producing a logical conclusion to an argument or solution to a problem. Critical thinking is vital for not only educational…
Descriptors: Critical Thinking, Skill Development, Thinking Skills, Units of Study
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Ma, Hongliang; Zhao, Mei; Wang, Huixin; Wan, Xinqi; Cavanaugh, Terence W.; Liu, Ji – Educational Technology Research and Development, 2021
Computational thinking (CT) is a fundamental skill and an analytical ability that children in the twenty-first century should develop. Students should begin to work with algorithmic problem-solving and computational methods in K-12. Drawing on a conceptual framework (IGGIA) that combines CT and problem-solving, this study designed and implemented…
Descriptors: Computer Science Education, Programming Languages, Thinking Skills, Problem Solving
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Chiu, Thomas K. F.; Jong, Morris Siu-yung; Mok, Ida A. C. – Educational Technology Research and Development, 2020
Recent research on multimedia learning has considered the integration of cognitive and affective aspects of media processing. The literature suggests that learners' emotions influence the effectiveness of multimedia learning, which is explained by the cognitive-affective theory of learning with media (CATLM). A multimedia design that changes…
Descriptors: Expertise, Novices, Emotional Response, Multimedia Instruction
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Gu, Xiaoqing; Chen, Shan; Zhu, Wenbo; Lin, Lin – Educational Technology Research and Development, 2015
Considerable effort has been invested in innovative learning practices such as collaborative inquiry. Collaborative problem solving is becoming popular in school settings, but there is limited knowledge on how to develop skills crucial in collaborative problem solving in students. Based on the intervention design in social interaction of…
Descriptors: Foreign Countries, Elementary School Students, Skill Development, Problem Solving
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Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
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Nadolski, Rob J.; Kirschner, Paul A.; van Merrienboer, Jeroen J. G.; Hummel, Hans G. K. – Educational Technology Research and Development, 2001
Presents a two-phase instructional design model that focuses on optimizing step size in whole-task approaches to learning complex, mainly non-recurrent, cognitive skills. Step size in a multiple-step whole-task approach-needed for the process worksheets-is determined on the basis of estimated part-task complexity. A developmental study of the…
Descriptors: Cognitive Processes, Competency Based Education, Educational Development, Instructional Design
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Park, Ok-choon – Educational Technology Research and Development, 1998
Investigates the effects of two instructional strategies, visual display (animation, and static graphics with and without motion cues) and contextual presentation, in the acquisition of electronic troubleshooting skills using computer-based instruction. Study concludes that use of visual displays and contextual presentation be based on the…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Context Effect