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Mirriahi, Negin; Jovanovic, Jelena; Lim, Lisa-Angelique; Lodge, Jason M. – Educational Technology Research and Development, 2021
Video in education has become pervasive. Globally, educators are recording instructional videos to augment their students' learning and, in many contexts, replace face-to-face lectures. However, the mere act of watching a video is primarily a passive learning experience likely leading to lack of student engagement hindering learning. Active…
Descriptors: Video Technology, Documentation, Active Learning, Questioning Techniques
Tan, Angel J. Y.; Davies, Jean L.; Nicolson, Roderick I.; Karaminis, Themis – Educational Technology Research and Development, 2023
Critical thinking is identified as a key educational outcome in higher education curricula; however, it is not trivial to support students in building this multifaceted skill. In this study, we evaluated a brief online learning intervention focusing on informal fallacy identification, a hallmark critical-thinking skill. The intervention used a…
Descriptors: Higher Education, Critical Thinking, Thinking Skills, Online Courses
Chen, Hung-Tao M.; Thomas, Megan – Educational Technology Research and Development, 2020
Lecture videos are an integral part of distance education. Much has been done to investigate the effects of lecture video styles, but many of the studies have methodological issues and confounding variables. The current study focused on the amount of motion in two types of lecture videos (hand-drawn and narration-over-PowerPoint) and investigated…
Descriptors: Lecture Method, Video Technology, Learner Engagement, Distance Education
Kokoç, Mehmet; IIgaz, Hale; Altun, Arif – Educational Technology Research and Development, 2020
Video lectures are one of the primary learning resources embedded in e-learning environments. Many universities prepare video lectures and share them as open course materials with students. In order to make the learning process more efficient and effective, it is very important to design and personalize those learning resources for learners,…
Descriptors: Attention Control, Video Technology, Design, Lecture Method
Hamutoglu, Nazire Burcin; Gemikonakli, Orhan; Duman, Ibrahim; Kirksekiz, Ali; Kiyici, Mubin – Educational Technology Research and Development, 2020
Virtual learning environments (VLEs) are web-based software systems that enable students to interact with their teachers and classmates, access learning resources without restriction of time and place, and use cutting-edge Information and Communication Technologies. Nevertheless, VLEs are costly to develop and maintain. Clearly, many features of…
Descriptors: Virtual Classrooms, Student Satisfaction, Preferences, Integrated Learning Systems
Mayer, Richard E.; Fiorella, Logan; Stull, Andrew – Educational Technology Research and Development, 2020
This paper reviews five ways to increase the effectiveness of instructional video and one way not to use instructional video. People learn better from an instructional video when the onscreen instructor draws graphics on the board while lecturing (dynamic drawing principle), the onscreen instructor shifts eye gaze between the audience and the…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Instructional Effectiveness
Wei, Xuefeng; Cheng, I-Ling; Chen, Nian-Shing; Yang, Xianmin; Liu, Yongbo; Dong, Yan; Zhai, Xuesong; Kinshuk – Educational Technology Research and Development, 2020
With advances in learning technologies, new pedagogical models are being developed to improve students' learning performance. One notable model is the flipped classroom, which has attracted the attention of many researchers, particularly in K-12 education. However, research on effective approaches for managing the flipped classroom model to…
Descriptors: Middle School Students, Educational Technology, Technology Uses in Education, Homework
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Lan, Yu-Ju; Tam, Van Thi Thu – Educational Technology Research and Development, 2023
Using a smartphone is a very convenient way to learn languages in modern life. To understand the impact of the immersive environment created by a smartphone on essay writing in Chinese for second language learners, a study was conducted on 36 Vietnamese students in their first year at a university in Taiwan. This study adopted an experimental…
Descriptors: Video Technology, Teaching Methods, Telecommunications, Handheld Devices
Colliot, Tiphaine; Jamet, Éric – Educational Technology Research and Development, 2018
The present study investigated the effects on students' learning experience of adding a video of a teacher to an e-learning module. A total of 43 undergraduates were asked to learn the content of a pedagogical document either with or without a teacher video on the screen. Although video captures of teachers are increasingly being integrated into…
Descriptors: Video Technology, Eye Movements, Electronic Learning, Undergraduate Students
Williams, Adrienne E.; Aguilar-Roca, Nancy M.; O'Dowd, Diane K. – Educational Technology Research and Development, 2016
Video "podcast" recordings of lectures are popular with students, but are often associated with a decrease in attendance and little increase in performance. Assessment has generally focused on the class as a whole, potentially masking benefits to different subgroups. In this study, conducted in 2 sections of a large active-learning…
Descriptors: Lecture Method, Handheld Devices, Telecommunications, Video Technology
Zacharia, Zacharias C.; Xenofontos, Nikoletta A.; Manoli, Constantinos C. – Educational Technology Research and Development, 2011
The goal of this study was to investigate the effect of two different cooperative learning approaches, namely, the Jigsaw Cooperative Approach (JCA) and the Traditional Cooperative Approach (TCA), on students' learning and practices/actions within the context of a WebQuest science investigation. Another goal of this study was to identify possible…
Descriptors: Video Technology, Investigations, Cooperative Learning, Ecology
Aronson, Ian David; Plass, Jan L.; Bania, Theodore C. – Educational Technology Research and Development, 2012
Although video is increasingly used in public health education, studies generally do not implement randomized trials of multiple video segments in clinical environments. Therefore, the specific configurations of educational videos that will have the greatest impact on outcome measures ranging from increased knowledge of important public health…
Descriptors: Educational Technology, Video Technology, Handheld Devices, Computer Assisted Instruction
Li, Qing; Moorman, Lynn; Dyjur, Patti – Educational Technology Research and Development, 2010
This research seeks to (1) establish a feasible development and implementation model for an inquiry-based learning environment with e-mentoring using videoconference, and (2) apply the model to examine its impact on rural students' learning. To achieve these goals, we developed a model of inquiry-based learning with e-mentoring (IBLE) based on…
Descriptors: Mentors, Inquiry, Rural Education, Career Awareness