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Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
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Petrovic, Juraj; Pale, Predrag – IEEE Transactions on Education, 2021
Contribution: This article describes and evaluates a novel undergraduate communication skills course for engineering students. The course focuses on improving student communication skills by using interactive lectures and authentic assessment activities in a scalable manner. Background: Published studies and reports suggest communication skills…
Descriptors: Interaction, Communication Skills, Undergraduate Students, Student Attitudes
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Singh, Arvind; Rocke, Sean; Pooransingh, Akash; Ramlal, Craig J. – IEEE Transactions on Education, 2019
Contribution: This paper has demonstrated that the use of blended learning in an electrical machines course has increased student engagement, pass rate, and scores across the GPA spectrum. Background: Lack of engagement by students in electric machine courses have been reported across the world. Interventions however, usually take the form of…
Descriptors: Learner Engagement, Blended Learning, Instructional Effectiveness, Classroom Techniques
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Rambocas, Meena; Sastry, Musti K. S. – IEEE Transactions on Education, 2017
Some education specialists are challenging the use of traditional strategies in classrooms and are calling for the use of contemporary teaching and learning techniques. In response to these calls, many field experiments that compare different teaching and learning strategies have been conducted. However, to date, little is known on the outcomes of…
Descriptors: Business Administration, Engineering Education, Learning Strategies, Teaching Methods
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Kim, Yeongjun; Jeong, Soonmook; Ji, Yongwoon; Lee, Sangeun; Kwon, Key Ho; Jeon, Jae Wook – IEEE Transactions on Education, 2015
This paper proposes a method for seamless interaction between students and their professor using Twitter, one of the typical social network service (SNS) platforms, in large lectures. During the lecture, the professor poses surprise questions in the form of a quiz on an overhead screen at unexpected moments, and students submit their answers…
Descriptors: Telecommunications, Handheld Devices, Social Media, Computer Mediated Communication
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Esteban-Sánchez, Natalia; Pizarro, Celeste; Velázquez-Iturbide, J. Ángel – IEEE Transactions on Education, 2014
An evaluation of the educational effectiveness of a didactic method for the active learning of greedy algorithms is presented. The didactic method sets students structured-inquiry challenges to be addressed with a specific experimental method, supported by the interactive system GreedEx. This didactic method has been refined over several years of…
Descriptors: Active Learning, Experimental Groups, Control Groups, Mathematics Instruction