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Xiangping Cui; Chen Du; Jun Shen; Susan Zhang; Juan Xu – IEEE Transactions on Learning Technologies, 2024
Research shows that gamified learning experiences can effectively improve the outstanding issues of students in online learning, such as lack of continuous motivation and easy burnout, thereby improving the effectiveness of online learning. However, how to enhance the gamified learning experience in online learning, and what impact there is…
Descriptors: Gamification, Learning Experience, Electronic Learning, Instructional Effectiveness
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Mangaroska, Katerina; Vesin, Boban; Kostakos, Vassilis; Brusilovsky, Peter; Giannakos, Michail N. – IEEE Transactions on Learning Technologies, 2021
With the wide expansion of distributed learning environments the way we learn became more diverse than ever. This poses an opportunity to incorporate different data sources of learning traces that can offer broader insights into learner behavior and the intricacies of the learning process. We argue that combining analytics across different…
Descriptors: Learning Analytics, Electronic Learning, Educational Technology, Instructional Design
Houssam El Aouifi; Mohamed El Hajji; Youssef Es-Saady; Hassan Douzi – IEEE Transactions on Learning Technologies, 2024
Recently, using videos as a learning resource has received a lot of attention and turned widely exploited as an effective learning tool. With the rapid spread of instructional videos, the number of these tools in all disciplines is becoming very high. It is fractious for learners to find video courses adapted to their needs. Recommender system is…
Descriptors: Video Technology, Teaching Methods, Instructional Effectiveness, Cognitive Style
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Bao, Shih-Jyun; Ma, Jhao-Heng – IEEE Transactions on Learning Technologies, 2022
This article integrated inquiry behaviors and a guided learning map (gMap) into a mobile app called Ubiquitous-Physics (U-Physics), which helps students to explore inclined plane phenomena in authentic contexts. The article investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer collaboration,…
Descriptors: Physics, Science Education, Science Instruction, Computer Oriented Programs
Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience
Qiusha Min; Zhongwei Zhou; Ziyi Li; Mei Wu – IEEE Transactions on Learning Technologies, 2024
Instructional videos are often a key component of online learning, and their quality significantly influences online learning outcomes and student satisfaction. However, instructional video evaluation is time-consuming. To solve this problem, this study developed an automatic evaluation method for instructional videos. This method first…
Descriptors: Electronic Learning, Outcomes of Education, Program Evaluation, Student Evaluation
Chun-Hsin Kuo; Meng-Jun Chen; Robasa Nababan; Hsiao-Ching She – IEEE Transactions on Learning Technologies, 2024
Game-based learning (GBL) has long been recognized as an effective way to engage students in learning through games, but little emphasis has been placed on scaffolding support for students, which hinders their learning. Therefore, our design of Space Adventure GBL ties games closely to scaffolds at every stage and investigates what role games and…
Descriptors: Game Based Learning, Scaffolding (Teaching Technique), Grade 8, Instructional Effectiveness
Lishan Zhang; Linyu Deng; Sixv Zhang; Ling Chen – IEEE Transactions on Learning Technologies, 2024
With the popularity of online one-to-one tutoring, there are emerging concerns about the quality and effectiveness of this kind of tutoring. Although there are some evaluation methods available, they are heavily relied on manual coding by experts, which is too costly. Therefore, using machine learning to predict instruction quality automatically…
Descriptors: Automation, Classification, Artificial Intelligence, Tutoring
Ntourmas, Anastasios; Dimitriadis, Yannis; Daskalaki, Sophia; Avouris, Nikolaos – IEEE Transactions on Learning Technologies, 2022
One of the main challenges of massive open online courses (MOOCs) is the effective facilitation of learners in the course forum. The more learners participating in the forum, the more difficult it is for instructors to provide timely support. The effective intervention of teaching assistants (TAs) can play a crucial role in mitigating this issue;…
Descriptors: Online Courses, Teaching Assistants, Large Group Instruction, Electronic Learning
Hwang, Wu-Yuin; Utami, Ika Qutsiati; Purba, Siska Wati Dewi; Chen, Holly S. L. – IEEE Transactions on Learning Technologies, 2020
This paper aimed to investigate the effect of a mobile app on mathematics learning in authentic contexts. Authentic contexts contain rich resources wherein students can use authentic objects as aid in advanced educational technology-assisted mathematics learning. We designed Ubiquitous-Fraction (U-Fraction), a mobile application that helps…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Web Based Instruction
Tabuenca, Bernardo; Borner, Dirk; Kalz, Marco – IEEE Transactions on Learning Technologies, 2021
Recent reviews addressing the impact of noise exposure in teaching and learning situations conclude negative effects on learning performance. Providing objective real-time feedback on noise is a key for teachers and students to adjust it into suitable levels. This experimental work presents the results from a study exploring the visual feedback…
Descriptors: Instructional Effectiveness, Educational Technology, Visual Aids, Educational Environment
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation