NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Maros, Milan; Korenkova, Marcela; Fila, Milan; Levicky, Michal; Schoberova, Maria – Interactive Learning Environments, 2023
In this article, we have examined the effectiveness of teaching economics through project-based learning. For this purpose, we carried out an experiment at secondary schools in the Slovak Republic. We divided 123 students into control and experimental groups. In both groups, teaching was carried out on the same topic by the same teacher in the…
Descriptors: Foreign Countries, Student Projects, Active Learning, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
de la Puente Pacheco, Mario Alberto; de Oro Aguado, Carlos Mario; Lugo Arias, Elkyn – Interactive Learning Environments, 2022
This study compared the effectiveness of the Project-Based Learning method (PBL) with the conventional teaching method in developing cross-curricular skills and improving academic performance among 1064 undergraduate students at the north coast of Colombia. A t-student test, Welch test, and the Tau Kendall correlation coefficient were used to…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Bicen, Hüseyin; Ozdamli, Fezile; Uzunboylu, Hüseyin – Interactive Learning Environments, 2014
In this study, an e-learning environment was designed for teacher candidates. Teacher candidates developed multimedia-based projects by means of multimedia tools. This research aims to determine the effects of online and blended learning approaches on the success level of multimedia projects and the teacher candidates' attitudes, opinions and…
Descriptors: Online Courses, Blended Learning, Multimedia Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Hou, Huei-Tse; Chang, Kuo-En; Sung, Yao-Ting – Interactive Learning Environments, 2007
In recent years project-based learning (PBL) incorporating online discussions has gradually been applied to courses that focus on writing projects. Past studies have shown that learners in PBL often face the difficulties of not having in-depth data analysis and peer discussions and how teachers design the rules and methods for online discussions…
Descriptors: Computer Mediated Communication, Instructional Effectiveness, Foreign Countries, Content Analysis