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Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
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Brian Shambare; Clement Simuja – International Journal of Virtual and Personal Learning Environments, 2024
The advantage of VLs lies in their capacity for simulating real-world lab experiences within a fully immersive digital environment, yet the uptake in rural schools in developing countries remains low. To understand this paradox, this study explores the perceptions of seven secondary school science teachers in a rural district in South Africa.…
Descriptors: Foreign Countries, Computer Simulation, Science Laboratories, Science Instruction
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Jacobson, Jeffery – International Journal of Virtual and Personal Learning Environments, 2013
In previous publications, the author reported that students learned about Egyptian architecture and society by playing an educational game based on a virtual representation of a temple. Students played the game in a digital dome or on a standard desktop computer, and (each) then recorded a video tour of the temple. Those who had used the dome…
Descriptors: Educational Games, Computer Games, Video Technology, Visual Aids
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Asai, Kikuo; Takase, Norio – International Journal of Virtual and Personal Learning Environments, 2011
This article presents the characteristics of using a tangible table top environment produced by augmented reality (AR), aimed at improving the environment in which learners observe three-dimensional molecular structures. The authors perform two evaluation experiments. A performance test for a user interface demonstrates that learners with a…
Descriptors: Molecular Structure, Computer Simulation, Usability, Science Instruction
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Andrews, Sandra Sutton; Stokrocki, Mary; Jannasch-Pennell, Angel; DiGangi, Samuel A. – International Journal of Virtual and Personal Learning Environments, 2010
In this qualitative pilot study, the authors report on curriculum field trials within a personal learning environment (PLE) designed by a collaboration of academic researchers and nonprofit volunteers working together in the virtual world of Second Life. The purpose of the PLE is to provide learners less likely to have access to educational…
Descriptors: Educational Environment, Virtual Classrooms, Computer Simulation, Qualitative Research