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Showing 1 to 15 of 31 results Save | Export
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Mario de la Puente; Helen Perez – Journal of Computers in Mathematics and Science Teaching, 2025
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Algebra, Grade 10
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Maureen Melanson; Glenda Javier; Caitlin Canane; Minda Shaheen – Journal of Computers in Mathematics and Science Teaching, 2025
This article focuses on integration of the technology of iSENSE into the secondary education as a teaching and learning tool to design, develop, and infuse digital learning experiences that utilize technology. The objective of each lesson was to use this application to achieve redefinition, create new tasks previously inconceivable, and transform…
Descriptors: Technology Integration, Electronic Learning, Science Instruction, Secondary School Science
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Shockey, Tod; Czerniak, Charlene; Ponnaiyan, Thehazhnan; Javaid, Ahmad; Oluoch, Jared – Journal of Computers in Mathematics and Science Teaching, 2022
We present a case of one teacher's engagement in project-based learning for algebra I students. This teacher was a member of a cohort of mathematics teachers and career technical educators who participated in a two-week intensive summer institute investigating autonomous vehicles. During the academic year, the follow up support for these educators…
Descriptors: Mathematics Teachers, Algebra, Mathematics Instruction, Student Projects
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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McAlpin, Elizabeth; Shilane, David; Kalaycioglu, Selin – Journal of Computers in Mathematics and Science Teaching, 2018
Large foundational courses delivered in lecture halls are disadvantaged in eliciting participation from all students and maintaining engagement throughout the class session. We introduced a question-driven method facilitated by an audience response system, namely TopHat™, that allows the instructor to engage students in solving Calculus problems…
Descriptors: Audience Response Systems, Mathematics Instruction, Outcomes of Education, Instructional Effectiveness
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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Kern, Cindy L.; Crippen, Kent J.; Skaza, Heather – Journal of Computers in Mathematics and Science Teaching, 2014
This paper describes a design study of a cyberlearning instructional unit about climate change created with a new inquiry-based design framework, the 5-featured Dynamic Inquiry Enterprise (5-DIE). The 5-DIE framework was created to address the need for authentic science inquiry experiences in cyberlearning environments that leverage existing tools…
Descriptors: Educational Technology, Computer Uses in Education, Climate, Computer Software
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Gregory, Peter; Gregory, Karen; Eddy, Erik – Journal of Computers in Mathematics and Science Teaching, 2014
Facebook is a website with over one billion users worldwide that is synonymous with social-networking. However, in this study, Facebook is used as an "instructional network". Two sections of an undergraduate calculus course were used to study the effects of participating in a Facebook group devoted solely to instruction. One section was…
Descriptors: Undergraduate Students, Mathematics Instruction, Technology Uses in Education, Web 2.0 Technologies
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Lee, Young-Jin – Journal of Computers in Mathematics and Science Teaching, 2015
The aims of this study are: (1) to develop iPad-based computer simulations called iSimPhysics that can help people learn Newtonian physics concepts; and (2) to assess its educational benefits and pedagogical usefulness. To facilitate learning, iSimPhysics visualizes abstract physics concepts, and allows for conducting a series of computer…
Descriptors: Physics, Science Instruction, Handheld Devices, Educational Technology
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Pellegrini, Marco – Journal of Computers in Mathematics and Science Teaching, 2014
Phase changes in water are experienced in everyday life but students often struggle to understand mechanisms that regulate them. Human thermal comfort is closely related to humidity, evaporative heat loss and heat transfer. The purpose of the present study is to assist students in the evaluation of human thermal comfort. Such a goal is achievable…
Descriptors: Computer Assisted Instruction, Heat, Teaching Methods, Pretests Posttests
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Mendiburo, Maria; Hasselbring, Ted – Journal of Computers in Mathematics and Science Teaching, 2014
This study examines the relative instructional efficiency of virtual and physical fraction manipulatives. More specifically, this study uses a randomized experiment to determine if differences in students' knowledge of fractions magnitude exist when students use virtual rather than physical manipulatives to learn basic fraction concepts.…
Descriptors: Teaching Methods, Manipulative Materials, Mathematics Instruction, Mathematical Concepts
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Herron, Sherry; Gandy, Rex; Ye, Ningjun; Syed, Nasser – Journal of Computers in Mathematics and Science Teaching, 2012
A unique aspect of the implementation of a computer algebra system (CAS) at a comprehensive university in the U.S. allowed us to compare the student success and failure rates to the traditional method of teaching college algebra. Due to space limitations, the university offered sections of both CAS and traditional simultaneously and, upon…
Descriptors: Teaching Methods, Algebra, Mathematics Achievement, Computer Assisted Instruction
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Fan, Xinxin; Geelan, David – Journal of Computers in Mathematics and Science Teaching, 2013
Secondary school science teachers have a wide variety of teaching approaches available to them as they support the development of their students' scientific literacy and knowledge of, and about, science. Information technologies, on computers and other devices, offer potentially valuable ways to supplement this "toolkit" of teaching approaches.…
Descriptors: Teaching Methods, Science Teachers, Secondary School Science, Scientific Literacy
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Liu, Yuliang – Journal of Computers in Mathematics and Science Teaching, 2013
This quasi-experimental study was to design, develop, and implement one multimedia math lesson in third grade to improve students' math learning. The non-equivalent control group design was used. The experimental group had 11 third grade students and the control group had 15 third grade students in an African American predominated elementary…
Descriptors: Control Groups, Experimental Groups, Comparative Analysis, Predictor Variables
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Edwards, Clayton M.; Rule, Audrey C.; Boody, Robert M. – Journal of Computers in Mathematics and Science Teaching, 2013
Online education is increasing in popularity at the college and high school levels with several studies showing the comparability of e-learning and more traditional methods. Middle school students' ability to function well with this mode of instruction has not been established in the literature, although the circumstances of Generation Z growing…
Descriptors: Quasiexperimental Design, Laptop Computers, Web Based Instruction, Electronic Learning
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