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Showing 1 to 15 of 34 results Save | Export
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Hong Li Yang; Jing Jing Xiang – Journal of Educational Computing Research, 2024
Though the relationship between mobile learning and academic achievement has increasingly gained attention by some researchers, the meta-analysis studies have yet to definitively conclude the overall impact of mobile learning on academic achievement. In order to synthesize the findings of 22 meta-analyses that are directly pertinent to the…
Descriptors: Academic Achievement, Meta Analysis, Technology Uses in Education, Electronic Learning
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Peng, Tzu-Hsiang; Wang, Tzu-Hua – Journal of Educational Computing Research, 2022
Pedagogical agents (PAs) are a crucial aspect of the e-learning environment. A PA is defined as a virtual character presented on an interface, and they are designed to promote student learning. PAs have been widely discussed in academic papers. However, an appropriate analysis framework has not been proposed because of the diversity and complexity…
Descriptors: Electronic Learning, Instructional Effectiveness, Intelligent Tutoring Systems, Evaluation Methods
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Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
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Hsu, Ting-Chia; Liang, Yi-Sian – Journal of Educational Computing Research, 2021
This study proposed plugged and unplugged approaches for young students to simultaneously improve their interdisciplinary learning performance in English and Computational Thinking (CT). The plugged approach involved adopting educational robots to enhance CT and to provide English vocabulary and sentence practice via a board game. The unplugged…
Descriptors: Computation, Thinking Skills, Second Language Learning, Electronic Learning
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Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
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Shin, Yoonhee; Kim, Dongsik; Song, Donggil – Journal of Educational Computing Research, 2020
This study was designed to examine the effects of negotiation scaffolding for solving complex problems, focusing on peer interaction and learning performance in a computer-supported collaborative learning environment. For this research, 38 undergraduate students performed complex tasks using a collaborative discussion tool that implemented…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Interaction, Computer Assisted Instruction
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Liu, Yi-Fan; Hwang, Wu-Yuin; Liu, Zi-Yan – Journal of Educational Computing Research, 2021
Teaching English in a classroom setting where EFL learners were usually sitting at desks and doing English learning tasks using paper and pencil is inefficient. It has considerable potential problems that could lead to students learning in a passive state. More specifically, the teaching materials are inconsistent with students' authentic…
Descriptors: Electronic Learning, Handheld Devices, Dramatic Play, Authentic Learning
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Niu, Lian – Journal of Educational Computing Research, 2019
This study reviews the international literature on using Facebook for academic purposes to examine whether and how this popular social networking site contributes to teaching and learning in formal education. A review of 57 empirical studies on this topic suggest that (a) the majority of studies report positive effects or feedback of using…
Descriptors: Social Media, Technology Uses in Education, Integrated Learning Systems, Electronic Learning
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Liu, Sannyuya; Peng, Xian; Cheng, Hercy N. H.; Liu, Zhi; Sun, Jianwen; Yang, Chongyang – Journal of Educational Computing Research, 2019
Course reviews, which is designed as an interactive feedback channel in Massive Open Online Courses, has promoted the generation of large-scale text comments. These data, which contain not only learners' concerns, opinions and feelings toward courses, instructors, and platforms but also learners' interactions (e.g., post, reply), are generally…
Descriptors: Course Evaluation, Online Courses, Student Attitudes, Course Content
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Mahdi, Hassan Saleh – Journal of Educational Computing Research, 2018
Mobile devices are considered as the most widely used information and communication technologies. They have provided great advantages in language learning. This study reports a meta-analysis of the effectiveness of using mobile devices on vocabulary learning. A meta-analysis was conducted on research that compared the outcomes from students…
Descriptors: Instructional Effectiveness, Handheld Devices, Electronic Learning, Educational Technology
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Soffer, Tal; Yaron, Efrat – Journal of Educational Computing Research, 2017
Integrating mobile technology in schools has become a growing trend in recent years. Studies suggest that the use of tablets has potential contributions for learning. The current study explored the use of tablets for learning among 427 high school students, utilizing both qualitative and quantitative methods. The purpose was to assess students'…
Descriptors: High School Students, Student Attitudes, Handheld Devices, Technology Integration
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Hannig, Andreas; Lemos, Martin; Spreckelsen, Cord; Ohnesorge-Radtke, Ulla; Rafai, Nicole – Journal of Educational Computing Research, 2013
The training of motor skills is a crucial aspect of medical education today. Serious games and haptic virtual simulations have been used in the training of surgical procedures. Otherwise, however, a combination of serious games and motor skills training is rarely used in medical education. This article presents Skills-O-Mat, an interactive serious…
Descriptors: Foreign Countries, Dentistry, Medical Education, Computer Games
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Alrasheedi, Muasaad; Capretz, Luiz Fernando; Raza, Arif – Journal of Educational Computing Research, 2015
The phenomenon of the use of a mobile learning (m-Learning) platform in educational institutions is slowly gaining momentum. However, the enthusiasm with which mobile phones have been welcomed into every aspect of our lives is not yet apparent in the educational sector. To understand the reason, it is important to understand user expectations of…
Descriptors: Electronic Learning, Higher Education, Success, Instructional Effectiveness
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Lin, Shinyi; Hung, Tze-Chien; Lee, Chia-Tsung – Journal of Educational Computing Research, 2015
With the community of inquiry framework, this study seeks to explore the relationship among forms of presence, self-efficacy, and training effectiveness. A total of 210 working professionals participated to the study via online survey and email communication with a valid response rate of 29.53%. The technique of partial least square was used to…
Descriptors: Self Efficacy, Correlation, Online Surveys, Electronic Mail
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Huang, Ching-Ting; Yang, Shu Ching – Journal of Educational Computing Research, 2015
This study examines the effects of two types of online remedial reading interventions on the reading strategy and comprehension, motivational beliefs, and self-efficacy of 36 low-achieving students (explicit teaching before reciprocal teaching [ET-RT] vs. direct instruction [DI]). We designed a 10-unit online remedial English reading program based…
Descriptors: Reciprocal Teaching, Reading Strategies, Reading Comprehension, Self Efficacy
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