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Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
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Smith, Sara; Carlo, María Soledad; Plaza, Ester García; Santiago, Carla Zayas; Young, Denise Jimenez – Journal of Interactive Learning Research, 2023
Research suggests that elementary English Learners (ELs) benefit from interactive dual-language vocabulary instruction delivered one-on-one or in small groups. However, there are many barriers to providing this type of instruction to all ELs, including time constraints and bilingual teacher shortages. Thus, there is a high need for innovative,…
Descriptors: Elementary School Students, English Language Learners, Grade 4, Bilingual Education
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Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
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Falconer, Liz – Journal of Interactive Learning Research, 2013
This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the ethical and practical barriers inherent in real-world exercises. In particular this paper focusses…
Descriptors: Graduate Students, Computer Simulation, Computer Assisted Instruction, Electronic Learning
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Poole, Dawn – Journal of Interactive Learning Research, 2012
This study examined the impact of two approaches to use of student response systems (SRSs) on achievement in a study designed to better understand effective use of the devices. One condition was anonymous use of SRSs, in which graduate students selected a random clicker when entering the classroom. The second condition assigned devices to students…
Descriptors: Audience Response Systems, Classroom Communication, Classroom Techniques, Educational Technology
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Tichon, Jennifer; Diver, Phil – Journal of Interactive Learning Research, 2012
The popularity of simulators to augment training programs for operators of heavy machinery has been growing across several industries including mining, rail and more recently construction. High-fidelity, interactive simulation is typically achieved through complete immersion in brief, stressful and complex VR scenarios. The use of simulation…
Descriptors: Foreign Countries, Job Training, Introductory Courses, Training Methods
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Daher, Wajeeh – Journal of Interactive Learning Research, 2011
Researchers point at the importance of emotions and its study in mathematics education. This research examines middle school students' emotions during learning mathematics outdoors using the mobile phone. The constant comparison method was used to analyze 30 middle school students' emotions while carrying out 15 outdoor activities using the mobile…
Descriptors: Foreign Countries, Educational Technology, Middle School Students, Mathematics Education
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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Alloway, Tracy – Journal of Interactive Learning Research, 2012
Background: Working memory is linked to learning outcomes and there is emerging evidence that training working memory can yield gains in working memory and fluid intelligence. Aims: The aim of the present study was to investigate whether interactive working memory training would transfer to acquired cognitive skills, such as vocabulary and…
Descriptors: Learning Problems, Outcomes of Education, Educational Objectives, Short Term Memory
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Wu, Amy – Journal of Interactive Learning Research, 2003
Explores social constructivist theory; investigates successful collaboration; discusses characteristics of communication in an electronic setting, arriving at solutions for improving the use and effectiveness of computer mediated communication environments. Strategies suggested are: structuring interaction with authentic tasks, questioning…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cooperative Learning, Feedback
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Zhou, George G.; Brouwer, Wytze; Nocente, Norma; Martin, Brian – Journal of Interactive Learning Research, 2005
Several Canadian universities and colleges have been working together for years to build Web-accessible computer-based applets to help students learn physics concepts. This paper reports the findings from a study that evaluated the effectiveness of these applets in enhancing conceptual learning. We integrated quantitative and qualitative methods…
Descriptors: Internet, Physics, Teaching Methods, Science Instruction
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Stoyanova, Neli; Kommers, Piet – Journal of Interactive Learning Research, 2002
Presents an experimental study conducted at the University of Twente (Netherlands) that investigated the learning effectiveness of concept mapping for computer-supported collaborative problem solving. Highlights include group interaction; shared cognition; knowledge acquisition; learning effectiveness; retention; creativity; and distributed…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Concept Mapping, Creativity
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Bloom, Charles; Linton, Frank; Bell, Brigham – Journal of Interactive Learning Research, 1997
Learn, Explore, and Practice (LEAP) is an intelligent tutoring system for training new customer contact employees in customer interaction skills (problem solving and sales) as well as domain knowledge, such as telecommunications products and services. This article describes the design and evaluation (formative and summative) of the first version…
Descriptors: Computer Assisted Instruction, Computer Software Development, Formative Evaluation, Instructional Design
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Glenn, Lowell M.; Jones, Christopher G.; Hoyt, Jeff E. – Journal of Interactive Learning Research, 2003
This analysis examined the contrasts between online and traditional delivery methods in terms of the impact on student learning and satisfaction for similar course material. It built on the work of other researchers who have asked these types of questions for individual courses and relatively small sample sizes. However, this analysis expanded the…
Descriptors: Undergraduate Students, Business Administration Education, Computer Science Education, Distance Education