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Showing 1 to 15 of 19 results Save | Export
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Caitlin Cole; Roberto H. Parada; Erin Mackenzie – Journal of Research on Technology in Education, 2024
Video games are an established part of popular culture, and frequently used in educational settings worldwide. There is now a substantive body of research suggesting positive outcomes of their use in classrooms. In spite of this, there is a dearth of research synthesizing the outcomes of these studies. This is particularly so in relation to the…
Descriptors: Elementary School Students, Middle School Students, High School Students, Video Games
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Merino-Armero, José Miguel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Journal of Research on Technology in Education, 2022
The interest in computational thinking development at pre-university education stage is increasing. In this study, a meta-analysis was conducted to address two main objectives: (a) to analyze the effectiveness of empirical interventions in K-12 education for the development of Computational Thinking (CT); and (b) to identify and evaluate the…
Descriptors: Meta Analysis, Computer Science Education, Thinking Skills, Intervention
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Silvervarg, Annika; Wolf, Rachel; Blair, Kristen Pilner; Haake, Magnus; Gulz, Agneta – Journal of Research on Technology in Education, 2021
Does a teachable agent influence the uptake or neglect of 'critical constructive feedback' and learning within a digital environment? 285 middle-school students engaged with a history learning game in a 2x2 study design. One dimension was inclusion of a teachable agent. Orthogonal was whether critical constructive feedback was presented…
Descriptors: Teaching Methods, Feedback (Response), Middle School Students, History Instruction
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Kurt, Gökçe; Atay, Derin; Öztürk, Huriye Arzu – Journal of Research on Technology in Education, 2022
Student engagement has become a challenge for K-12 students and teachers in online education during the COVID-19 pandemic. This study explored the factors underlying student engagement and the strategies teachers developed to engage students. Thematically analyzed interview data coming from 22 teachers and 20 students of public high schools…
Descriptors: Learner Engagement, Elementary Secondary Education, Distance Education, Electronic Learning
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Yu-Shan Fan – Journal of Research on Technology in Education, 2024
This study explores pedagogical applications of using digital storytelling to facilitate the learning of content knowledge, integrated language proficiency, and academic English competence in an EFL context. Informed by social constructivism, process writing theory, and multimodality, a digital storytelling project was designed in accompany with a…
Descriptors: Teaching Methods, Electronic Learning, Story Telling, Computer Mediated Communication
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Rutherford, Teomara; Liu, Allison S.; Lam, Arena S.; Schenke, Katerina – Journal of Research on Technology in Education, 2020
Self-beliefs are important determinants of student choice and success (Wigfield & Eccles, 2000) and are informed by student educational experiences, such as prior success with a task (Bandura, 1986). The potential for Computer-Based Interventions as self-belief-supporting learning environments is examined in this study, focusing on the…
Descriptors: Self Concept, Mastery Learning, Educational Experience, Intervention
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McCarthy, Elizabeth M.; Liu, Ying; Schauer, Karen L. – Journal of Research on Technology in Education, 2020
This study describes a strengths-based blended personalized learning model, the implementation of the model over a 4-year period, and the results of an impact study focused on measuring its effectiveness. The model includes many commonly-used features of personalized learning, including (a) competency-based progressions, (b) flexible learning…
Descriptors: Blended Learning, Computer Simulation, Independent Study, Language Usage
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Vesel, Judy; Robillard, Tara – Journal of Research on Technology in Education, 2013
State frameworks and national standards are explicit about the mathematics content that students must master at each grade level. Although the Individuals with Disabilities Education Act and the No Child Left Behind Act mandate that students who are deaf or hard of hearing and communicate in sign language have access to this content, evidence…
Descriptors: Deafness, Hearing Impairments, Dictionaries, Mathematics Instruction
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Larwin, Karen; Larwin, David – Journal of Research on Technology in Education, 2011
The present meta-analysis is a comprehensive investigation of the effectiveness of computer-assisted instruction (CAI) on student achievement in postsecondary statistics education across a forty year period of time. The researchers calculated an overall effect size of 0.566 from 70 studies, for a total of 219 effect-size measures from a sample of…
Descriptors: Computer Assisted Instruction, Statistics, Teaching Methods, Meta Analysis
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Parr, Judy M.; Ward, Lorrae – Journal of Research on Technology in Education, 2011
This article presents data from a longitudinal study of the effects of providing teachers with personal laptop computers. It considers the role of teacher laptops in learning and teaching in three schools selected because technology was widely used there. Using multiple methods of data collection (observation in classrooms; interviews with…
Descriptors: Laptop Computers, Teaching Methods, Classroom Techniques, Learning Centers (Classroom)
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Sardone, Nancy B.; Devlin-Scherer, Roberta – Journal of Research on Technology in Education, 2010
Researchers conducted a mixed-methods study with 21 undergraduate university students majoring in education to determine their ability to recognize the motivational factors and 21st-century learning skills associated with digital games. Results suggest that students in the study were able to detect the learning skills embedded in games. The…
Descriptors: Student Motivation, Middle School Students, High School Students, Skill Development
O'Dwyer, Laura M.; Carey, Rebecca; Kleiman, Glenn – Journal of Research on Technology in Education, 2007
Student enrollment in K-12 online learning programs showed a tenfold expansion in the years between 2002 and 2005. Despite increased implementation to fulfill critical local needs, there is very little evidence-based research available to inform education leaders' decisions relating to these initiatives. To address the important question of…
Descriptors: Enrollment, Quasiexperimental Design, Algebra, Online Courses
Valanides, Nicos; Angeli, Charoula – Journal of Research on Technology in Education, 2008
In this study, we discuss the scaffolded design of ODRES (Observe, Discuss, and Reason with Evidence in Science), a computer tool that was designed to be used with elementary school children in science, and report on the effects of learning with ODRES on students' conceptual understandings about light, color, and vision. Succinctly, dyads of…
Descriptors: Feedback (Response), Scientific Concepts, Elementary School Students, Schemata (Cognition)
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; Bowers, Clint A. – Journal of Research on Technology in Education, 2006
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population…
Descriptors: Teaching Methods, Mathematics Skills, Computer Simulation, Quasiexperimental Design
Warren, Scott J.; Dondlinger, Mary Jo; Barab, Sasha A. – Journal of Research on Technology in Education, 2008
Two major obstacles to using problem-based learning methods with writing in elementary school classrooms are the time it takes to design the learning environment and the time required for students to interact at their own pace with ill-structured problems used to spur student writing. This study examined whether game elements could be used along…
Descriptors: Problem Based Learning, Educational Environment, Teaching Methods, Elementary School Students
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