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Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
Han, Jung Woo; Nguyen, Thu Thi Minh; Hua, Sang My; Pham, Thanh-Hang – Learning Organization, 2023
Purpose: To understand the unique context forming organizational learning, the current study aims to investigate the antecedents of training and development (TD) practices as an indicator of effective organizational learning from the Vietnam hospitality sector, which has not been studied rigorously. Design/methodology/approach: This study adopts a…
Descriptors: Foreign Countries, Organizational Learning, Training Methods, Training
Enhancing Learning Effectiveness through Connectance Diagrams: A New Tool for Learning Organisations
Lim, Sirirat Sae; Tan, Kim Hua; Platts, Ken – Learning Organization, 2005
Purpose: The purpose of this paper is to provide an overview of a particular approach for increasing knowledge creation in organisation. The paper provides a discussion of related concepts, processes, and a tool. Design/methodology/approach: This paper describes the reasons for drawing connectance diagrams, the process and the software. It also…
Descriptors: Organizations (Groups), Learning Processes, Innovation, Learning
Stonebraker, Peter W.; Hazeltine, James E. – Learning Organization, 2004
This study defines, examines, and measures the effectiveness of a corporate virtual learning program. Initially, distinctions between traditional and virtual learning and university and corporate programs are defined. Then, based on the literature, an integrative model of the perceived effectiveness of a virtual learning environment is developed…
Descriptors: Distance Education, Organizational Culture, Learning Processes, Program Effectiveness

Ingram, Hadyn; Sandelands, Eric; Teare, Richard – Learning Organization, 2001
Discusses how action learning can be targeted to business objectives and how electronically enabled action learning can increase productivity. Provides examples of personal learning aligned with organizational goals, including a certificate of management studies course, prior learning experiences, and an advanced diploma in virtual learning. (SK)
Descriptors: Educational Benefits, Educational Objectives, Experiential Learning, Foreign Countries
Smith, Peter A. C. – Learning Organization, 2005
Purpose: This article seeks to propose that the success of an organization's knowledge-sharing strategy and the magnitude of its strategic capital are critically dependent on its having the capability to visualize relationship-networks among its employees, and means to identify and leverage, as appropriate, patterns of positive or negative…
Descriptors: Opinions, Instructional Effectiveness, Professional Continuing Education, Leadership
Tukel, Oya I.; Rom, Walter O.; Kremic, Tibor – Learning Organization, 2008
Purpose: The purpose of this paper is to analyze the impact of learning in a project-driven organization and demonstrate analytically how the learning, which takes place during the execution of successive projects, and the forgetting that takes place during the dormant time between the project executions, can impact performance and productivity in…
Descriptors: Outcomes of Education, Program Effectiveness, Manufacturing, Memory