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Dalize van Heerden; Jeanne Kriek – Online Submission, 2024
Researchers and educators are concerned about student success in tertiary programming courses, a situation that is even more pronounced in open and distance e-learning institutions. The aim of this study was to integrate 60 video lessons and compare passing and failing student in terms of their performance in JavaScript with three broad online…
Descriptors: Video Technology, Technology Uses in Education, Electronic Learning, Introductory Courses
Iyamuremye, Aloys; Nsabayezu, Ezechiel – Online Submission, 2022
The current study investigates teachers' conception and reflection of computer programming from scratch in terms of technological and pedagogical standpoint. Mixed research approaches typically achievement tests and interviews were used to collect quantitative and qualitative data respectively. A total of twenty-one Mathematics and Science…
Descriptors: Mathematics Teachers, Science Teachers, Teacher Attitudes, Achievement Tests
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Yavuzarslan, Mithat; Olgun, Hakan; Yazici, Selim – Online Submission, 2019
One of the main outcomes of the current period is to decrease in the cost and energy of accessing the information due to rapid growing of internet and Information Technologies. Therefore, transferring online courses to users via e-learning platforms has became more and more preferred in recent years. This paper aims to investigate the effect of an…
Descriptors: Foreign Countries, Blended Learning, Conventional Instruction, Teaching Methods
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
Hui, Tie Hui; Umar, Irfan Naufal – Online Submission, 2011
Learning to programme requires complex cognitive skills that computing students find it arduous in comprehension. PP (pair programming) is an intensive style of programme cooperation where two people working together in resolving programming scenarios. It begins to draw the interests of educators as a teaching approach to facilitate learning and…
Descriptors: Direct Instruction, Educational Strategies, Experimental Groups, Control Groups
Cavus, Nadire; Uzunboylu, Huseyin; Ibrahim, Dogan – Online Submission, 2006
This paper is about a pilot study which has been carried out at the Near East University during the 2004/5 Fall Semester using the Moodle LMS [learning management system] together with GREWPtool collaborative editor. The system has been tested with 36 students taking the Java and the Pascal programming courses. The results of the pilot study…
Descriptors: Management Systems, Programming Languages, Web Based Instruction, Programming
Islam, Anwarul; Islam, Nasirul – Online Submission, 2008
Open and distance learning system meanly based on different types of media to impart education to the learners. Bangladesh Open University (BOU) offered education through open and distance learning system. There are two largest programs one is Secondary School Certificate (SSC) and another one is Higher Secondary Certificate (HSC) offered by BOU…
Descriptors: Open Education, Nontraditional Education, Open Universities, Printed Materials
Elias, Jijish – Online Submission, 2009
The application of psychology and technology are used in the learning process while we use programmed learning modules. In programmed learning we use the small steps of learning resulting in mastery. The modules helps to respond the learners activity and to give immediate feedback. The learners will get their own timing to go through the lessons…
Descriptors: Feedback (Response), Achievement Tests, Chemistry, Program Effectiveness
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
Yorganci, Serpil – Online Submission, 2006
The aim of this study is to investigate the effectiveness of computer-based/assisted teaching method using ISETL [Interactive SET Language] programming language on students' understanding of subgroup and group concepts. The data was collected from a group of students by means of written assessments and clinical interviews. Analysis of student's…
Descriptors: Computer Assisted Instruction, Foreign Countries, Teaching Methods, Programming Languages
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McAllister, Deborah A. – Online Submission, 1994
This dissertation investigates the effects of two different grouping strategies on secondary students concerning their preparation for, and performance at, a computer programming contest. Students were divided into two groups, experimental and control, for a 3-week treatment, followed by the contest. Students in the experimental group became…
Descriptors: Secondary School Students, Computer Science Education, Programming, Competition