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Julia S. Fuller; Laurie Brantley-Dias; Anissa Lokey-Vega; Lee Woodham Langub – Open Learning, 2024
In this paper, the authors describe an investigation of Kennesaw State University's inaugural MOOC, a professional development opportunity designed to enhance educator skills in designing blended and online learning environments for their K-12 learners. Additionally, the authors discuss design aspects of the MOOC in regard to learning impact and…
Descriptors: Student Attitudes, MOOCs, Teaching Methods, Instructional Effectiveness
Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
Bervell, Brandford; Umar, Irfan Naufal – Open Learning, 2020
Learning Management System (LMS)-enabled blended learning has been adopted by higher educational institutions for promoting accessible and effective pedagogy and andragogical practices. The introduction of this mode of learning has altered the traditional face-to-face interaction. However, the lack of actual usage and online presence by…
Descriptors: Blended Learning, Conventional Instruction, Instructional Effectiveness, Tutors
Kohnke, Lucas; Moorhouse, Benjamin Luke – Open Learning, 2021
COVID-19 has led to dramatic changes in the way teachers teach and students engage in higher education (HE). To cater for social distancing and learners' diverse needs, including being in different geographical locations from their HE instruction, different modes of teaching and learning have been adopted. One such mode is HyFlex. HyFlex sees…
Descriptors: COVID-19, Pandemics, Graduate Students, Student Motivation