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Dibley, Jeremiah; Parish, Jamie – Science Scope, 2007
Funded by the U.S. Department of Education, a research project was conducted to evaluate the effectiveness of video games as inquiry-based learning experiences for the science classroom. As a result, the video game, "Creature Control: The Quest for Homeostasis" was developed and field-tested in select middle schools in the United States.…
Descriptors: Middle Schools, Learning Processes, Constructivism (Learning), Video Games