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Showing 1 to 15 of 32 results Save | Export
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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
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McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
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Viet-Ngu Hoang; Will Connell; Radhika Lahiri; H. Nadeeka De Silva; Xuan-Hoan Pham – TechTrends: Linking Research and Practice to Improve Learning, 2025
Dashboards have become a crucial element of contemporary business operation and management; therefore, it is desirable for business students to acquire knowledge of them. This article investigates the effectiveness of designing learning activities around investment dashboards in the context of introductory business analytics (IBA) courses. We…
Descriptors: Introductory Courses, Business Education, Management Systems, Statistics Education
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Moon, Andria L.; Francom, Gregory M.; Wold, Cheryl M. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Approaches to using devices in the classroom can be classified as learning "with" technology or learning "from" technology (Howland et al., 2011). Though the benefits of constructionist, learning "with" technology learning experiences has been discussed (e.g., Baytak & Land, 2011; Levinsen, 2008), few studies have…
Descriptors: Technology Integration, Constructivism (Learning), Reading Comprehension, Reading Instruction
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Georgiou, Yiannis; Ioannou, Andri – TechTrends: Linking Research and Practice to Improve Learning, 2021
The turn of the millennium has witnessed an increased interest in technology-enhanced embodied approaches for learning in mathematics due to the rapid advancement of motion-based technologies. However, the emergence of technology-enhanced embodied learning brings to the foreground new challenges due to the lack of learning experience (LX) designs,…
Descriptors: Technology Uses in Education, Mathematics Education, Electronic Learning, Learning Experience
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Minji Jeon; Kyungbin Kwon – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the computational thinking (CT) practices of eight pre-service teachers through their Scratch and Python programs. Conducted within an undergraduate-level computer science education course, students learned CT concepts via parallel instruction in block-based programming (Scratch) and text-based programming (Python). The…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computation, Cognitive Processes
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Karen Ingram; Beth Oyarzun; Daniel Maxwell; Spencer Salas – TechTrends: Linking Research and Practice to Improve Learning, 2024
Some research has shown that using videos in online courses can promote learner's connection to the instructor (Banerjee et al., 2020). This quasi-experimental self-study aimed to explore the impact of brief three-minute instructor-generated videos in twin segments of an online graduate teacher education seminar focused on Globalization,…
Descriptors: Video Technology, Electronic Learning, Graduate Study, Teacher Education
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Gurjar, Nandita – TechTrends: Linking Research and Practice to Improve Learning, 2020
This research examined how leveraging social networks in distance learning facilitated authentic learning in a 4-week teacher-education course. The pilot study aimed to examine the course design, and learner perceptions of social networks in distance learning. The course design was structured around nine principles of the authentic learning…
Descriptors: Social Networks, Authentic Learning, Distance Education, Teacher Education
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Uz Bilgin, Cigdem; Gul, Abdulmenaf – TechTrends: Linking Research and Practice to Improve Learning, 2020
Although collaborative-learning as an instructional method has shown promising results since the 1970's, a number of significant problems within collaborative learning environments have been encountered. These problems relate to aspects of group dynamics including group cohesion, participation, communication, collaboration, and trust. Although the…
Descriptors: Games, Instructional Effectiveness, Group Unity, Student Attitudes
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Ren, Xinyue – TechTrends: Linking Research and Practice to Improve Learning, 2022
The participation and engagement of traditionally underrepresented students remained low in computer science subjects and career paths, especially women and women of color. In terms of the urgent need to achieve intellectual diversity within the computer science field, many institutions strived to broaden the participation of women and women of…
Descriptors: Feminism, Teaching Methods, Computer Science Education, Student Empowerment
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Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Environmental sustainability education should create eco-awareness and produce pro-environmental behaviors. Traditional instructional methods create eco-awareness but do not make people act. Purposefully designed digital games for attitudinal instruction provide cognitive knowledge, engage learners emotionally by showing the consequences of…
Descriptors: Computer Games, Educational Games, Environmental Education, Cooperative Learning
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Besalti, Metin; Satici, Seydi Ahmet – TechTrends: Linking Research and Practice to Improve Learning, 2022
Stay-at-home orders and quarantines have not only shifted traditional face-to-face learning to online learning, but have also led to greatly increased consumption of digital devices during the coronavirus (COVID-19) pandemic. Thus, many students who were new to online learning were forced into a new environment. The purpose of this two-wave…
Descriptors: Internet, Addictive Behavior, Structural Equation Models, Online Courses
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Fazal, Minaz; Panzano, Bryan; Luk, Kristy – TechTrends: Linking Research and Practice to Improve Learning, 2020
The purpose of this mixed-methods study was to investigate whether blended learning increased student achievement in middle schools at a public charter school system. Qualitative data was gathered through classroom observations (N=8), teacher interviews (N=8), and student focus groups (N=6). Quantitative analysis involved a…
Descriptors: Blended Learning, African American Students, Teaching Methods, Principals
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Xie, Ying; Ryder, Lanhui; Chen, Yan – TechTrends: Linking Research and Practice to Improve Learning, 2019
This case study explored college students' use of interactive virtual reality tools (Google Cardboard and Expeditions) for learning Chinese as a foreign language. Specifically, the purpose of the study was to probe into students' perceived benefits and challenges of using VR tools for Chinese language and culture learning. Twelve students were…
Descriptors: College Students, Chinese, Second Language Learning, Computer Simulation
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