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Niels Seidel – Technology, Knowledge and Learning, 2024
In the literature, one can find many claims about how long a learning video should be, but only a few valid reasons and even less empirical evidence. It is argued that a video should be as short as possible according to the learners' attention span. Short videos shall prevent the learner from becoming too passive. The Segmenting Principle…
Descriptors: Instructional Films, Social Media, Time, Attention Span
Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
Yupeng Lin; Zhonggen Yu – Technology, Knowledge and Learning, 2024
In the information and technology era, instructional video technologies have become popular teaching approaches and attracted academic interest. A growing body of literature has investigated various instructional video technologies and identified influencing factors on their effectiveness. However, the findings on the effectiveness of…
Descriptors: Instructional Effectiveness, Video Technology, Teaching Methods, Meta Analysis
Hamilton, Megan; Clarke-Midura, Jody; Shumway, Jessica F.; Lee, Victor R. – Technology, Knowledge and Learning, 2020
This emerging technology report describes computational toys as tools for learning and building computational thinking (CT) skills in young children. We present both a framework to categorize computational toys as well as a separate framework to evaluate the toys' effectiveness for teaching CT skills. We then apply our frameworks to thirty…
Descriptors: Young Children, Technology Uses in Education, Educational Technology, Toys
Casey, J. Elizabeth; Pennington, Lisa K.; Mireles, Selina V. – Technology, Knowledge and Learning, 2021
Institutions of higher education ensure preservice teachers are prepared to meet the needs of K-12 students through multiple layers of support. Along with rigorous coursework, preservice teachers are placed in K-12 environments to ensure they are prepared to address the needs of diverse learners. Preservice teachers: (1) learn content across…
Descriptors: Robotics, Educational Technology, Technology Integration, Preservice Teacher Education
Yeh, Ying-Jung Yvonne; Chen, Min-Hung – Technology, Knowledge and Learning, 2022
This study first examined the factors that enhance learning effectiveness and student satisfaction when an interactive response system (IRS) is introduced to a financial planning course. Second, we examined the influence of the initial experience of using an IRS on subsequent learning results. A total of 217 financial practitioners participated in…
Descriptors: Instructional Effectiveness, Student Satisfaction, Money Management, Course Content
Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
Sam von Gillern; Brady Nash – Technology, Knowledge and Learning, 2025
This scoping review examines scholarship on video games in prominent literacy journals between years 2000 and 2020. 32 articles met inclusion criteria for the study, including 15 articles on entertainment games and 17 articles on serious/educational games. Included articles were categorized by various attributes, including year of publication,…
Descriptors: Video Games, Educational Games, Literacy Education, Instructional Effectiveness
Cabellos, Beatriz; Sánchez, Daniel L.; Pozo, Juan-Ignacio – Technology, Knowledge and Learning, 2023
One of the factors associated with the educational use of video games is the conception that teachers and students have about their educative usefulness. However, there are no studies that identify what aspects are considered more effective to learn with video games and what kind of learning is more accessible using them. This study aims at…
Descriptors: Preservice Teachers, Video Games, Educational Games, Instructional Effectiveness
Chanpet, Punyapat; Chomsuwan, Komkrit; Murphy, Elizabeth – Technology, Knowledge and Learning, 2020
Project-based learning (PBL) involves a highly complex and learner-centered approach. It relies on formative assessment (FA) with ongoing feedback to help learners move through the PBL process to the eventual co-construction of a shared artefact. Conversation and discussion are central to the process. However, in a face-to-face context of…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Feedback (Response)
Li, Yaoran; Garza, Veronica; Keicher, Anne; Popov, Vitaliy – Technology, Knowledge and Learning, 2019
The current study aims to explore predictors that independently contribute to high school teacher use of technology in general and for different teaching purposes (student-centered and traditional). High school teachers (N = 928) responded to a survey that consisted of measures in several categories: (1) teachers' background variables, (2)…
Descriptors: Predictor Variables, High School Teachers, Technology Uses in Education, Teacher Attitudes
Schroeder, Noah L.; Chin, Joshua; Craig, Scotty D. – Technology, Knowledge and Learning, 2020
Experimental research around virtual humans acting as pedagogical agents has often taken place in learner-paced learning environments. However, virtual humans are increasingly embedded in educational materials such as instructional videos, where the pacing of the environment can be fundamentally different than a stand-alone learner-controlled…
Descriptors: Instructional Films, Instructional Effectiveness, Learner Controlled Instruction, Video Technology
Hursen, Cigdem – Technology, Knowledge and Learning, 2021
Designing learning and teaching processes in line with technology and contemporary approaches in knowledge societies, in which the twenty-first century skills gain importance, is considered as a necessity for the development of lifelong learners. In order to train individuals equipped with higher order thinking skills such as problem-solving,…
Descriptors: Problem Based Learning, Web 2.0 Technologies, Academic Achievement, Critical Thinking
Fokides, Emmanuel; Alatzas, Konstantinos – Technology, Knowledge and Learning, 2023
Primary school students have trouble understanding concepts related to fractions. On the other hand, technology constantly provides interesting tools that stimulate students' interest and foster learning. Among these, tangible user interfaces allow users to interact with digital applications through the manipulation of everyday objects. Given that…
Descriptors: Fractions, Mathematics Instruction, Outcomes of Education, Educational Technology
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