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Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
Wissal EL Fougour; Mohamed Erradi – International Journal of Technology in Education, 2025
Feedback is an integral aspect of developing self-regulated learning in that it enables the student an opportunity for reflection, making changes, and learning. The computer-based feedback system supports this systematic review in exploring how improvement in academic performance, metacognitive reasoning, and emotional resilience has taken place…
Descriptors: Computer Assisted Instruction, Feedback (Response), Individualized Instruction, Academic Achievement
Colliot, Tiphaine; Kiewra, Kenneth A.; Luo, Linlin; Flanigan, Abraham E.; Lu, Junrong; Kennedy, Carrie; Black, Sheldon – Education and Information Technologies, 2022
The purpose of this study was to determine how graphic organizer completeness (complete, partial, or no organizer) and note-taking medium (longhand or computer) affect note-taking quantity and quality and affect computer-based learning. College students were presented with a computer-based PowerPoint lesson accompanied by complete, partial, or no…
Descriptors: Instructional Materials, Notetaking, Computer Assisted Instruction, Electronic Learning
Zhussupbayev, Sayat; Nurgaliyeva, Saniya; Shayakhmet, Nurbek; Otepova, Gulfira; Karimova, Anara; Matayev, Berik; Bak, Hadi – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of this study is to examine the effect of teaching the "History of world civilizations" unit of High School 2nd History Lesson using computer assisted instruction methods on students' achievement, attitudes towards history lesson and retention of learned information. The experimental design model was preferred as the research…
Descriptors: Computer Assisted Instruction, Teaching Methods, History Instruction, Academic Achievement
Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
Rakhmetova, Bazar; Kaliyev, Aibek; Duisebekova, Aisaule; Koldasbaeva, Zina; Galymzhanova, Zaure – International Journal of Education in Mathematics, Science and Technology, 2023
In this study, the effects of constructivist learning and computer-assisted instruction on the achievement and attitudes of high school 2nd grade students in learning folk literature unit were examined by comparing with traditional teaching methods. The sample of the study consisted of 60 high school 2nd grade students studying in a high school in…
Descriptors: Foreign Countries, Constructivism (Learning), Computer Assisted Instruction, Conventional Instruction
Aida Aubakirova; Sherubay Kurmanbayuly; Tatyana Akhmetova; Zhazira Koshanova; Kanat Smailova; Nazgul Bayekina – Journal of Social Studies Education Research, 2024
Upon examining the historical trajectory of literature, it becomes evident that literary works often incorporate terminology shaped by contemporary age and technological advancements. An essential consideration lies in understanding the influence of technology on language skill development, learner achievement, attitudes, and motivation in…
Descriptors: Technology Uses in Education, Vocabulary Development, Literature Appreciation, Foreign Countries
Yilmaz Özkan; Enes A. Bilgin; Günes Ugras – Journal of Pedagogical Research, 2025
The purpose of this study was to investigate the impact of computer-assisted instruction [CAI], incorporating virtual reality [VR], on the academic achievement of 6th-grade students in Science courses. The research employed a quasi-experimental design with a pre-test and post-test control group. Lessons in both experimental and control groups were…
Descriptors: Gender Differences, Teaching Methods, Computer Assisted Instruction, Academic Achievement
Bettinger, Eric; Fairlie, Robert; Kapuza, Anastasia; Kardanova, Elena; Loyalka, Prashant; Zakharov, Andrey – Journal of Policy Analysis and Management, 2023
The previous expansion of EdTech as a substitute for traditional learning around the world, the recent full-scale substitution due to COVID-19, and potential future shifts to blended approaches suggest that it is imperative to understand input substitutability between in-person and online learning. We explore input substitutability in education by…
Descriptors: Computer Assisted Instruction, Homework, Conventional Instruction, Achievement Gains
Lu Ding; Meehyun Yoon; Dongho Kim – Journal of Computer Assisted Learning, 2024
Background: While the effectiveness of tutoring-style videos has been reported in previous studies conducted in laboratories, how these types of videos facilitate students' learning experiences and achievement has not been much explored in prior studies, which prevents discussion on how to design such tutoring-style videos. Objectives: In this…
Descriptors: Tutoring, Video Technology, Computer Assisted Instruction, Teaching Methods
Emily C. Bouck; Laura Norwine; Holly M. Long; Larissa Jakubow; James Nuse – Education and Training in Autism and Developmental Disabilities, 2025
Life skills represent important skills needed for students with intellectual and developmental disabilities (IDD). Technology, including immersive and non-immersive virtual reality, presents options to support the acquisition and maintenance of life skills for students with IDD. In this study, researchers examined a non-immersive virtual…
Descriptors: High School Students, Intellectual Disability, Developmental Disabilities, Students with Disabilities
De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Qi-Fan Yang; Han Lin; Gwo-Jen Hwang; Pei-Yao Su; Jia-Hua Zhao – Interactive Learning Environments, 2024
In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning…
Descriptors: Foreign Countries, Junior High School Students, Grade 9, Chemistry
Rezuanova, Galiyapanu; Bulatbayeva, Kulzhanat; Smagulova, Markhaba; Tynybayeva, Madina; Schnaider, Vladimir; Zhukenova, Alma – International Journal of Education in Mathematics, Science and Technology, 2023
The purpose of this study is to examine the effect of computer-assisted instruction on the language achievement (Kazakh, English and Russian) and attitudes of university students who will work in general education schools in the future. In line with this purpose, pre-test post-test model with control group was applied in the study. The study group…
Descriptors: Bilingual Education, Multilingualism, Computer Assisted Instruction, Academic Achievement
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis