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An, Xiaozhu; Schonberg, Christina; Bashkov, Bozhidar M – Online Submission, 2022
Program exposure is a key element of implementation fidelity and refers to the amount of an intervention received by participants. For students using IXL, setting a target program exposure (i.e., an IXL usage goal) both allows monitoring of implementation fidelity and enhances students' motivational and learning outcomes. IXL's proposed optimal…
Descriptors: Program Implementation, Fidelity, Elementary School Students, Skill Development
Woods-Groves, Suzanne; Hughes, Charles A.; Rodgers, Derek B.; Balint-Langel, Kinga; Alqahtani, Saeed S.; Neil, Katelyn M.; Hinzman, Michelle – Education and Training in Autism and Developmental Disabilities, 2020
The authors in this study used a pre-posttest experimental design with random assignment to treatment or control group to assess the use of an electronic editing cognitive strategy. The participants were 16 college students with intellectual and developmental disabilities enrolled in a 2-year postsecondary program at a Midwestern institute of…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Instructional Effectiveness
Alodwan, Talal; Almosa, Mosaab – English Language Teaching, 2018
The study aimed to assess the effectiveness of a computer program based on Analysis, Design, Development, Implementation and Evaluation (ADDIE) Model on the achievement of Ninth Graders' listening and Reading Comprehension Skills in English. The study sample comprised 70 ninth graders during the second semester of the academic year 2016/2017. The…
Descriptors: Foreign Countries, Reading Comprehension, Reading Skills, Listening Comprehension
The Effect of an Augmented Reality Enhanced Mathematics Lesson on Student Achievement and Motivation
Estapa, Anne; Nadolny, Larysa – Journal of STEM Education: Innovations and Research, 2015
The purpose of the study was to assess student achievement and motivation during a high school augmented reality mathematics activity focused on dimensional analysis. Included in this article is a review of the literature on the use of augmented reality in mathematics and the combination of print with augmented reality, also known as interactive…
Descriptors: Mathematics Instruction, Computer Simulation, Computer Uses in Education, High School Students
Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
Gambari, A. I.; Falode, C. O.; Adegbenro, D. A. – European Journal of Science and Mathematics Education, 2014
This study investigated the effectiveness of computer animation and geometry instructional model on mathematics achievement and retention on Junior Secondary School Students in Minna, Nigeria. It also examined the influence of gender on students' achievement and retention. The research was a pre-test post-test experimental and control group…
Descriptors: Animation, Geometry, Computer Uses in Education, Educational Technology
Kose, Erdogan – Computers & Education, 2009
The objective of this study is to assess the effectiveness of the educational environment supported by computer aided presentations at primary school. The effectiveness of the environment has been evaluated in terms of students' learning and remembering what they have learnt. In the study, we have compared experimental group and control group in…
Descriptors: Experimental Groups, Control Groups, Academic Achievement, Achievement Tests
Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
Elias, Jijish – Online Submission, 2009
The application of psychology and technology are used in the learning process while we use programmed learning modules. In programmed learning we use the small steps of learning resulting in mastery. The modules helps to respond the learners activity and to give immediate feedback. The learners will get their own timing to go through the lessons…
Descriptors: Feedback (Response), Achievement Tests, Chemistry, Program Effectiveness
Dunleavy, Matt; Heinecke, Walter F. – Computers in the Schools, 2008
Researchers and evaluators have been attempting to document the impact of ubiquitous or 1:1 computing on students, teachers, schools, and communities. However, the most recent reviews of research on 1:1 computing initiatives reflect a dearth of rigorous studies and emphasize the need for well-designed, scientifically based research to measure the…
Descriptors: Intervention, Science Achievement, Standardized Tests, Achievement Tests
Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education