Publication Date
In 2025 | 2 |
Since 2024 | 7 |
Since 2021 (last 5 years) | 34 |
Since 2016 (last 10 years) | 72 |
Since 2006 (last 20 years) | 108 |
Descriptor
Active Learning | 113 |
Instructional Effectiveness | 113 |
Computer Simulation | 74 |
Teaching Methods | 46 |
Foreign Countries | 45 |
Simulation | 40 |
Student Attitudes | 36 |
Inquiry | 35 |
Undergraduate Students | 33 |
Science Instruction | 28 |
College Students | 21 |
More ▼ |
Source
Author
Hajian, Shiva | 2 |
Jain, Misha | 2 |
Obaid, Teeba | 2 |
de Jong, Ton | 2 |
Abdo, Ali | 1 |
Abou-Rjeili, Suzanne | 1 |
Abu Baker, M. | 1 |
Adrian Pabon | 1 |
Albert, Craig Douglas | 1 |
Albina Sergeeva | 1 |
Amarpreet Singh Gill | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 76 |
Postsecondary Education | 67 |
Secondary Education | 18 |
High Schools | 13 |
Middle Schools | 10 |
Elementary Education | 7 |
Junior High Schools | 7 |
Grade 5 | 4 |
Grade 9 | 3 |
Intermediate Grades | 3 |
Adult Education | 2 |
More ▼ |
Audience
Location
Turkey | 7 |
Taiwan | 4 |
Hong Kong | 3 |
South Africa | 3 |
Australia | 2 |
Bosnia and Herzegovina | 2 |
Canada | 2 |
China | 2 |
Germany | 2 |
New York | 2 |
Virginia | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Patterns of Adaptive Learning… | 1 |
What Works Clearinghouse Rating
Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Nick Clark; John A. Scherpereel – Journal of Political Science Education, 2024
Scholars of teaching and learning frequently examine whether simulations promote content knowledge and engagement with course material. But many educators use simulations to promote additional goals. This article suggests that designers of political simulations often pursue four ends: "knowledge, engagement, skills, and empathy (KESE)."…
Descriptors: Political Science, Teaching Methods, Simulation, Instructional Effectiveness
Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
VanMeter, Rebecca A.; Vander Schee, Brian A. – Marketing Education Review, 2021
Active learning engages students where they enjoy the learning process and gain a better understanding of course content. Active learning, such as an in-class game, can mitigate inattentive listening to material presented in a traditional lecture format. The Merch Game is an innovative, in-class retail simulation game that uses student…
Descriptors: Merchandising, Active Learning, Business Administration Education, Game Based Learning
Mešic, Vanes; Jusko, Aida; Beatovic, Bojana; Fetahovic-Hrvat, Amina – European Journal of Science and Mathematics Education, 2022
Students spend much time in doing their physics homework. Whether this effort results in deep learning depends on the quality of the mere homework. Therefore, we designed a minds-on simulation-based approach to physics homework and conducted a pretest-posttest quasi-experiment to compare its effectiveness to the effectiveness of traditional…
Descriptors: Instructional Effectiveness, Physics, Homework, Active Learning
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Kralova, Katerina; Fialova, Ludmila – Hungarian Educational Research Journal, 2021
Objective: A lack of movement in adolescence is a pressing issue for modern society. Physical education at school can have a major influence on the movement habits of adolescents, since it can offer curriculum that gives students ideas for leisure time while entertaining them and also respecting physical fitness goals. The aim of this work is to…
Descriptors: Instructional Effectiveness, Physics, Homework, Simulation
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
Gloy, Kilian; Weyhe, Paul; Nerenz, Eric; Kaluschke, Maximilian; Uslar, Verena; Zachmann, Gabriel; Weyhe, Dirk – Anatomical Sciences Education, 2022
In order to improve learning efficiency and memory retention in medical teaching, furthering active learning seems to be an effective alternative to classical teaching. One option to make active exploration of the subject matter possible is the use of virtual reality (VR) technology. The authors developed an immersive anatomy atlas which allows…
Descriptors: Anatomy, Active Learning, Computer Simulation, Medical Education
Mercado, Justine C.; Picardal, Jay P. – Science Education International, 2023
In biotechnology education, practical laboratory courses are vital. In having these practical courses, a lot of time and monetary resources are needed, it also requires the presence of the teacher and students and all the necessary equipment, which is currently not allowed in the Philippines due to the pandemic restrictions. Biotech virtual…
Descriptors: Science Laboratories, Science Education, Biotechnology, Computer Simulation
Heidy Rico; Mario Alberto de la Puente Pacheco; Adrian Pabon; Ivan Portnoy – Cogent Education, 2023
This research aimed to investigate the impact of Simulation-Based Learning (SBL), specifically within the Model United Nations (MUN) framework, on enhancing critical thinking and improving academic performance in a sample of 42 undergraduate students studying International Relations at a university in Northern Colombia. The objectives were to…
Descriptors: Critical Thinking, Foreign Countries, Teaching Methods, Simulation
Li, Mingyang; Donnelly-Hermosillo, Dermot Francis; Click, Jennifer – Journal of Science Education and Technology, 2022
Numerous studies illustrate the value of simulations or project-based learning approaches to enhance the learning of science. Simulations can help students connect across macroscopic, microscopic, and symbolic representations of scientific phenomena, while project-based learning can provide a meaningful narrative and activities for students to…
Descriptors: Computer Simulation, Sequential Approach, Science Instruction, Scientific Concepts