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Ebbini, Genell W. – Journal of Experiential Education, 2022
Background: Biophilia is becoming an important theme in contemporary design practice. Research in this area has demonstrated measurable improvements in human health and wellbeing when built environments are able to connect people to nature. However, there is much debate about how design students can best learn to fluidly implement biophilic…
Descriptors: Experiential Learning, Physical Environment, Student Projects, Active Learning
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McNeal, Karen S.; Ryker, Katherine; Whitmeyer, Shelley; Giorgis, Scott; Atkins, Rachel; LaDue, Nicole; Clark, Christine; Soltis, Nick; Pingel, Thomas – Journal of Geography in Higher Education, 2020
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Computer Simulation
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Peng, Jun; Wang, Minhong; Sampson, Demetrios; van MerriĆ«nboer, Jeroen J. G. – Australasian Journal of Educational Technology, 2019
Project-based learning (PjBL) has been widely promoted in educational practice, for example, computer programming education. While PiBL may help learners to connect abstract knowledge with authentic practice, the complexity of completing an authentic project may overwhelm learners, making them unable to achieve the desired learning outcomes. This…
Descriptors: Computer Science Education, Programming, Visualization, Active Learning
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Dunn, Justin; Ramnarain, Umesh – Education Sciences, 2020
This study investigated the effect of interactive computer simulation-supported inquiry on South African grade 8 learners' comprehension of atoms and molecular structures. Two sample groups of 34 learners per sample group were used, one acting as a control group who were exposed to a teacher-directed pedagogy while the experimental group used…
Descriptors: Computer Simulation, Technology Integration, Active Learning, Inquiry
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Disbudak, Ozge; Akyuz, Didem – International Journal for Technology in Mathematics Education, 2019
Concrete manipulatives and dynamic geometry software (DGS) are both commonly used for geometry education in elementary and middle schools. This study sets out to understand which of the two approaches was better in improving the conceptual understanding of quadrilaterals for fifth graders. A pre-/post-test design was conducted in which the same…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Geometric Concepts
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Chang, Hsin-Yi; Zhang, Zhihui H.; Chang, Shu-Yuan – Asia-Pacific Education Researcher, 2014
Efforts to make effective use of technology offer a promising direction for science education research. In this study, we investigated how a teacher and students used an inquiry-based, visualization-focused chemistry unit. The chemistry unit was designed for American students and takes advantage of dynamic, interactive computer visualizations.…
Descriptors: Inquiry, Visualization, Curriculum Development, Chemistry
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Kalansooriya, Pradeep; Marasinghe, Ashu; Bandara, K. M. D. N. – IAFOR Journal of Education, 2015
Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their own pace and convenience. A number of technologies are currently being utilized to conceptualize, design, enhance and foster distance learning. Teleconferences, electronic field trips, podcasts, webinars, video…
Descriptors: Distance Education, Educational Technology, Computer Simulation, Engineering Education
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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
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Gurses, Gulfem – Turkish Online Journal of Distance Education, 2012
This study was undertaken with an aim to understand whether the effective use of the blackboard, one of the teaching aids utilized by Anadolu University's distance learning program in the e-television Open Classroom, has a positive effect on focus and concentration. Gagne's Theory of Instruction was utilized during this research. Knowledge of the…
Descriptors: Active Learning, Distance Education, Chalkboards, Television Teachers
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education