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Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
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Cruz, Mary Anne C. Dela; Albino, Michael G.; Tejome, Genre Marlyn Daffodil M.; Albino, Femia S.; Santos, Ernesto P. Delos, Jr. – International Journal of Technology in Education, 2023
The study focused on the use of video clips as instructional material and its impact on learning Creative Non-Fiction among Humanities and Social Sciences students in Subic National High School. The researchers used an experimental research design that involved a control group and an experimental group with a total of 60 participants. The…
Descriptors: Video Technology, Academic Achievement, Creative Writing, Nonfiction
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Zolkwer, Morgan B.; Hidalgo, Rafael; Singer, Bryan F. – International Journal of Lifelong Education, 2023
There is Individual variation in how people interact with videos presented in online distance education. Educational videos can be embedded with interactive content to increase engagement and make cognition more efficient. Accordingly, we predicted that embedding questions during videos (rather than after) would enhance the performance of…
Descriptors: Film Production, Instructional Films, Video Technology, Questioning Techniques
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Seo, Ji-Young – Electronic Journal of e-Learning, 2022
The present study investigates the preferences of students regarding the principles for the effective design of instructional videos to identify factors that influence engagement. A questionnaire was distributed to 232 students enrolled in online liberal arts classes at a private university in South Korea. Frequency analysis was conducted to…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
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Seidelin, Lars; Albrechtsen, Thomas R. S.; Schöps, Katrin; Holmer, Marianne; Wahlberg, Magnus – Journal of Biological Education, 2021
The lack of interest among pre-university students to choose STEM subjects for their higher education is a heavily debated issue in many western-world countries. To boost Danish students' interest in biology, a study event on artificial reefs was introduced when teaching marine biology in lower secondary school and upper secondary school (student…
Descriptors: Science Instruction, Science Interests, Teaching Methods, Instructional Effectiveness
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Leala Holcomb – Sign Language Studies, 2024
This investigation aimed to explore the feasibility of implementing the strategic and interactive signing instruction (SISI) framework and its potential to enhance the signed composition skills of four deaf students in a first/second-grade classroom. SISI was adapted from the existing strategic and interactive writing instruction (SIWI) framework…
Descriptors: Elementary School Students, Deafness, Teaching Methods, Grade 1
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Kaylee S. Wynkoop; Daniel R. Wissinger; Matthew Van Horn – Journal of the American Academy of Special Education Professionals, 2019
The purpose of this meta-analysis is to review the single-subject experimental literature and aggregate results across studies investigating the effects of video modeling (VM) to address independent living skill deficits of students with autism spectrum disorder (ASD) and intellectual disability (ID). A total of 20 studies including 67…
Descriptors: Modeling (Psychology), Observational Learning, Video Technology, Intervention
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Fee, Anthony; Budde-Sung, Amanda E. K. – Journal of Management Education, 2014
This article presents the findings of an exploratory study into the perceptions of a culturally and linguistically diverse cohort of management students (n = 236) about the use of video as a teaching and learning tool. The results show that while students are generally favorable toward audiovisual materials, the choice of content, how the medium…
Descriptors: Video Technology, Multimedia Instruction, Multimedia Materials, Teaching Methods
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Kay, Robin; Edwards, Jaime – Canadian Journal of Learning and Technology, 2012
Video podcasts allow students to control when, where, and what they learn, as well as the pace of learning. Considerable research has been conducted in higher education on video podcast use, but not in middle schools (grades six to eight). This study investigated the use of worked example video podcasts in mathematics classrooms with students 11…
Descriptors: Foreign Countries, Video Technology, Handheld Devices, Web Based Instruction