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Kryston, Kevin; Goble, Henry; Eden, Allison – Journal of Communication Pedagogy, 2021
This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did…
Descriptors: Computer Simulation, Introductory Courses, Public Speaking, Anxiety
Yu-Cheng Lin; Huei-Tse Hou – Interactive Learning Environments, 2024
The integration of augmented reality (AR) and game-based learning could increase interaction in educational games and provide more learning guidance in higher education courses. This study developed an AR educational board game that featured cognitive scaffolding, immediate feedback, and collaborative interaction. The study also analyzed and…
Descriptors: Instructional Effectiveness, Scaffolding (Teaching Technique), Computer Simulation, Educational Technology
Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review
Riski Lestiono; Sangmin-Michelle Lee – JALT CALL Journal, 2024
Public speaking often imposes a nerve-wracking atmosphere in the L2 classrooms. Consequently, an alternative to the anxiety-arousing activity by using advanced technology for pedagogy is urgent. Prior publications reported the use of virtual reality (VR) for training public speaking and alleviating students' public speaking anxiety (PSA). However,…
Descriptors: Computer Simulation, Therapy, Behavior Modification, Public Speaking
Dodi Zain – MEXTESOL Journal, 2023
As technology dynamically progresses with new inventions, Augmented Reality (AR) technology emerges as one of the prominent inventions of the current technology development. This technology works by producing additional data including texts, animations, images, audio, and even haptic feedback embedded in the real world without manipulating the…
Descriptors: Teaching Methods, Artificial Intelligence, Anxiety, Computer Simulation
Kannegiser, Samantha – College & Research Libraries, 2021
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been…
Descriptors: Computer Simulation, Library Instruction, Instructional Effectiveness, Anxiety
Davis, Alyssa; Linvill, Darren L.; Hodges, Larry F.; Da Costa, Albert Florencio; Lee, Alexzander – Communication Education, 2020
This exploratory study examines the role virtual reality can play in student speech practice for oral communication courses. The study focuses on situational communication apprehension of the virtual reality practice session in relation to students who practice face-to-face and the final grade of the subsequent speech. Test and control groups…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Communication Skills
Coskun, Mehmet; Koç, Yasemin – Psycho-Educational Research Reviews, 2021
The purpose of this study is to investigate the effect of augmented reality and mobile application supported instruction on students' academic achievement, attitude towards astronomy, anxiety and motivation towards learning science in the "Solar System and Beyond/Earth and Universe" units in seventh grade Science lesson. In the study,…
Descriptors: Computer Simulation, Computer Software, Handheld Devices, Technology Integration
Damio, Siti Maftuhah; Ibrahim, Qistina – Asian Journal of University Education, 2019
Virtual Reality (VR) application in the field of education has been an ongoing endeavour. It is believed that VR provides an opportunity for students to learn in a real situation through the exposure of artificially created reality and the use of visual which improves the learning by enhancing study focus (Piovesan, Passerion and Pereira, 2012).…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Graduate Students
McGregor, Gillian; Bartle, Emma – Australasian Journal of Educational Technology, 2019
The education of healthcare professionals is critical for the safe delivery of services to patients (Ricciardi & de Paolis, 2014). Postgraduate psychology students undertaking a professional degree encounter a steep learning curve when transitioning from theoretical knowledge to professional practice. This beginning student stage of…
Descriptors: Educational Games, Psychology, Graduate Students, Instructional Effectiveness
Leggette, Holli R.; Witt, Christy; Dooley, Kim E.; Rutherford, Tracy; Murphrey, Theresa Pesl; Doerfert, David; Edgar, Leslie D. – Journal of Agricultural Education, 2012
Experiential learning allows students to connect previous experiences with new ideas. Second Life (SL) is a virtual world that allows students to simulate real-world experiences. SL was utilized as an educational tool in an agricultural risk and crisis communications course. Weekly journal entries pertaining to the SL simulation were analyzed to…
Descriptors: Experiential Learning, Student Attitudes, Content Analysis, Best Practices
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction