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Showing all 15 results Save | Export
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Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Smith, Justin D.; DaWalt, Leann; Bishop, Lauren; Humm, Laura; Elkins, Jeff; Steacy, Chris – Autism: The International Journal of Research and Practice, 2021
Autistic transition age youth struggle with obtaining employment, and interviewing is a critical barrier to getting a job. We adapted an efficacious virtual reality job interview intervention to meet the needs of autistic transition age youth, called the Virtual Interview Training for Transition Age Youth. This study evaluated whether Virtual…
Descriptors: Autism, Pervasive Developmental Disorders, Employment Interviews, Computer Simulation
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Shurr, Jordan; Bouck, Emily C.; Bassette, Laura; Park, Jiyoon – Focus on Autism and Other Developmental Disabilities, 2021
Basic mathematic skills at the early age are foundational for later learning. Many students with autism spectrum disorder (ASD) struggle in academic learning without sufficient support. Research in the area of concrete manipulatives--tangible representations of abstract concepts--has been found effective. In addition, promising research has…
Descriptors: Manipulative Materials, Mathematics Skills, Mathematics Instruction, Instructional Effectiveness
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Cox, Daniel J.; Brown, Timothy; Ross, Veerle; Moncrief, Matthew; Schmitt, Rose; Gaffney, Gary; Reeve, Ron – Journal of Autism and Developmental Disorders, 2017
Investigate how novice drivers with autism spectrum disorder (ASD) differ from experienced drivers and whether virtual reality driving simulation training (VRDST) improves ASD driving performance. 51 novice ASD drivers (mean age 17.96 years, 78% male) were randomized to routine training (RT) or one of three types of VRDST (8-12 sessions). All…
Descriptors: Autism, Pervasive Developmental Disorders, Driver Education, Computer Simulation
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Jimenez, Bree A.; Besaw, Jessica – Education and Training in Autism and Developmental Disabilities, 2020
Instructional technology is growing at rapid rates. In the field of mathematics, virtual manipulatives are a research-based tool that has shown to have a positive impact on students' mathematic achievement, as well as student engagement in learning. In an effort to extend the research, this study investigated the impact of virtual manipulatives,…
Descriptors: Computer Simulation, Manipulative Materials, Numeracy, Students with Disabilities
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Burke, Shanna L.; Bresnahan, Tammy; Li, Tan; Epnere, Katrina; Rizzo, Albert; Partin, Mary; Ahlness, Robert M.; Trimmer, Matthew – Journal of Autism and Developmental Disorders, 2018
Conversational virtual human (VH) agents are increasingly used to support role-play experiential learning. This project examined whether a Virtual Interactive Training Agent (ViTA) system would improve job interviewing skills in individuals with autism and developmental disabilities (N = 32). A linear mixed model was employed to evaluate adjusted…
Descriptors: Autism, Pervasive Developmental Disorders, Role Playing, Experiential Learning
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Hu, Xiaoyi; Han, Zhuo Rachel – International Journal of Developmental Disabilities, 2019
Effective strategies to address academic performance are critical to students with disabilities in inclusive settings. The purpose of this study was to investigate the effectiveness of using gesture-based instruction via Leap Motion-aided virtual reality (VR) technology to teach matching skills to school-aged students with autism spectrum disorder…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Students with Disabilities
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Delisio, Lauren A.; Dieker, Lisa – Childhood Education, 2019
The number of students with autism spectrum disorder (ASD) in elementary mathematics classrooms today is on the rise and educators around the world are seeking innovative methods for teaching them. The authors of this article describe using an avatar-based program called TeachLivE to help students with ASD develop a graphic organizer strategy to…
Descriptors: Autism, Pervasive Developmental Disorders, Elementary School Students, Elementary School Mathematics
Lopez, Nicole Alisa – ProQuest LLC, 2019
Despite recent advancements in the field of Autism, young adults with a diagnosis of ASD continue to struggle working and living independently (Thompson, 2013). Competitive employment is a quality of life indicator (Garcia-Villamisar & Hughes, 2007; Garcia-Villamisar, Wehman, & Navarro, 2002; Hendricks, 2010; Hurlbutt & Chalmers, 2010;…
Descriptors: Computer Simulation, Employment Interviews, Skill Development, Young Adults
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So, W.-C.; Wong, M. K.-Y.; Cabibihan, J.-J.; Lam, C. K.-Y.; Chan, R. Y.-Y.; Qian, H.-H. – Journal of Computer Assisted Learning, 2016
School-aged children with autism spectrum disorders (ASDs) have delayed gestural development, in comparison with age-matched typically developing children. In this study, an intervention program taught children with low-functioning ASD gestural comprehension and production using video modelling (VM) by a computer-generated robot animation. Six to…
Descriptors: Robotics, Animation, Nonverbal Communication, Young Children
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Cihak, David F.; Moore, Eric J.; Wright, Rachel E.; McMahon, Don D.; Gibbons, Melinda M.; Smith, Cate – Journal of Special Education Technology, 2016
The purpose of this study was to examine the effects of augmented reality to teach a chain task to three elementary-age students with autism spectrum disorders (ASDs). Augmented reality blends digital information within the real world. This study used a marker-based augmented reality picture prompt to trigger a video model clip of a student…
Descriptors: Autism, Pervasive Developmental Disorders, Elementary School Students, Daily Living Skills
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Beach, Jason; Wendt, Jeremy – Journal of the International Association of Special Education, 2015
The purpose of this study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity to…
Descriptors: Computer Simulation, Interpersonal Relationship, Interviews, Autism
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Smith, Matthew J.; Ginger, Emily J.; Wright, Katherine; Wright, Michael A.; Taylor, Julie Lounds; Humm, Laura Boteler; Olsen, Dale E.; Bell, Morris D.; Fleming, Michael F. – Journal of Autism and Developmental Disorders, 2014
The feasibility and efficacy of virtual reality job interview training (VR-JIT) was assessed in a single-blinded randomized controlled trial. Adults with autism spectrum disorder were randomized to VR-JIT (n = 16) or treatment-as-usual (TAU) (n = 10) groups. VR-JIT consisted of simulated job interviews with a virtual character and didactic…
Descriptors: Employment Interviews, Computer Simulation, Adults, Autism
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Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
Hill, Margaret H.; Stephens, Liz C. – 1999
This case study describes how one autistic learner, an 11-year-old boy, became a co-researcher with university literacy instructors to investigate how hypermedia can help him develop language and literacy skills. Data was collected for one year from video taping, journal notes, interviews with teachers and parents, test scores, and student…
Descriptors: Autism, Cognitive Processes, Computer Assisted Instruction, Computer Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers