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Showing 1 to 15 of 37 results Save | Export
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Mazzuco, Alex; Krassmann, Aliane Loureiro; Reategui, Eliseo; Gomes, Raquel Salcedo – Review of Education, 2022
Augmented reality (AR) technology is increasingly present in chemistry teaching and learning processes. It is seen as an important pedagogical resource that allows enhancing the understanding of complex concepts at most educational levels. However, even though numerous benefits related to AR in education have been reported, no systematic review…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Educational Technology
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Dodi Zain – MEXTESOL Journal, 2023
As technology dynamically progresses with new inventions, Augmented Reality (AR) technology emerges as one of the prominent inventions of the current technology development. This technology works by producing additional data including texts, animations, images, audio, and even haptic feedback embedded in the real world without manipulating the…
Descriptors: Teaching Methods, Artificial Intelligence, Anxiety, Computer Simulation
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Brian Shambare; Clement Simuja – International Journal of Virtual and Personal Learning Environments, 2024
The advantage of VLs lies in their capacity for simulating real-world lab experiences within a fully immersive digital environment, yet the uptake in rural schools in developing countries remains low. To understand this paradox, this study explores the perceptions of seven secondary school science teachers in a rural district in South Africa.…
Descriptors: Foreign Countries, Computer Simulation, Science Laboratories, Science Instruction
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Nathaniel W. Cradit; Jacob Aguinaga; Caitlin Hayward – Education and Information Technologies, 2024
As extended reality (XR) technologies become more prevalent in postsecondary learning environments around the world, this study offers a scoping review of published research on the topic. By leveraging a theoretical framework to examine data across the various domains comprising extended reality (i.e., augmented, mixed, and virtual reality), this…
Descriptors: Computer Simulation, Postsecondary Education, Educational Research, Technology Uses in Education
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Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
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Talan, Tarik; Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Education in Science, Environment and Health, 2022
The aim of this study is to investigate how the use of augmented reality (AR) applications in educational environments affects students' achievement levels. The study was carried out through two dimensions; a quantitative and a qualitative aspect. The study was conducted with 7th-grade students in a public secondary school in Turkey as part of a…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Education
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Ben Ouahi, Mhamed; Lamri, Driss; Hassouni, Taoufik; Al Ibrahmi, El Mehdi – International Journal of Instruction, 2022
The objective of this article is to identify and discuss the views of teachers of physics-chemistry (Ph-Ch) and Life and Earth Sciences (LES) on the use and effectiveness of interactive simulations PhET (Physics Education Technology) in student teaching and learning. A survey research method was used in this study. 114 Moroccan science teachers…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Interaction
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Dewi, Devana Afriani; Jonathan, J. Julia, Christian – Elementary School Forum (Mimbar Sekolah Dasar), 2022
The lack of student learning motivation and teacher difficulties in monitoring student learning progress is considered to be the main problems in distance learning, especially during the COVID-19 pandemic. This research employed action research methods by involving 20 teachers in several elementary schools in Semarang City spread across several…
Descriptors: Educational Technology, Distance Education, Elementary School Teachers, Online Courses
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Belda-Medina, Jose – Teaching English with Technology, 2022
Several studies have been published to date about the use of Augmented Reality (AR) as a breakthrough technology in education, but most of them focused on the impact of using prepackaged information on student motivation and engagement. This paper analyzes the affordances and limitations of AR in second language learning, emphasizing its potential…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Learning
Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
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Abiasen, Jovalson T.; Reyes, Gaudelia – Online Submission, 2021
This paper explored the teaching experiences of physics teachers in integrating computer simulations in their pedagogy to promote a constructivist learning environment. Its objectives are to determine how physics teachers describe computer simulations based on how they are used, how these are embedded in the teaching-learning process, their impact…
Descriptors: Science Instruction, Secondary School Science, Physics, Computer Simulation
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Jabeen, Farkhanda; Afzal, Muhammad Tanveer – Journal of Education and Educational Development, 2020
The study was conducted to compare the performance of students working in chemistry laboratory with those working in chemistry laboratory supplemented with simulations at secondary school level. The study was experimental in nature and post-test only control group design was used. The sample comprised of 55 males and 60 female students and 02…
Descriptors: Chemistry, Science Instruction, Instructional Effectiveness, Teaching Methods
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Ausin, Markel Sanz; Azizsoltani, Hamoon; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2019
Deep Reinforcement Learning (DRL) has been shown to be a very powerful technique in recent years on a wide range of applications. Much of the prior DRL work took the "online" learning approach. However, given the challenges of building accurate simulations for modeling student learning, we investigated applying DRL to induce a…
Descriptors: Reinforcement, Intelligent Tutoring Systems, Teaching Methods, Instructional Effectiveness
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Fleischmann, Katja – Canadian Journal of Learning and Technology, 2019
Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work.…
Descriptors: Online Courses, Design, Teaching Methods, Studio Art
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Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
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