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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
Yan Shen – Journal of Computer Assisted Learning, 2024
Background: Instructional videos constitute a pivotal component in flipped learning. Despite their significance, there is a dearth of research specifically dedicated to instructional videos within the context of flipped classrooms. This paucity has led to an empirical void in verifying the efficacy of instructional videos in flipped learning…
Descriptors: Video Technology, Instructional Films, Flipped Classroom, Learner Engagement
Joseph Baidoo; Kakoma Luneta – Journal of Education and e-Learning Research, 2024
This study investigates the impact of blended learning on the academic performance of grade 12 mathematics students with a focus on 3D trigonometry in comparison to traditional teaching methods. This research aims to understand the impact of technology on student outcomes influenced by the widespread use of technology in education. The study used…
Descriptors: Blended Learning, Grade 12, Mathematics Achievement, Teaching Methods
Hui Shan Lo; Yung Ji Sher; Jon Chao Hong; Hsu Kai Chang; Ting Fang Wu – Educational Technology & Society, 2024
Virtual Reality (VR) holds promise in vocational education and benefits individuals with disabilities. This study aims to assess the effectiveness of a blended learning approach using VR and traditional instruction in teaching car detailing skills to students with intellectual disabilities (ID). This study utilized a group comparison research…
Descriptors: Computer Simulation, Vocational Education, Students with Disabilities, Intellectual Disability
Fabian Alexander Müller; Torsten Wulf – Journal of Management Education, 2024
The extant literature indicates that blended learning leads to better outcomes compared to traditional lectures in management education. However, the working memory, which processes all incoming information, can be assumed to already work at capacity in traditional lectures. As blended environments cannot extend this capacity, they can only…
Descriptors: Management Development, Cognitive Ability, Blended Learning, Technology Integration
Zoe C. M. Davidson; Shuping Dang; Xenofon Vasilakos – IEEE Transactions on Learning Technologies, 2024
Raspberry Pi Pico, based on chip RP2040, is an easy-to-use development microcontroller board that can provide flexible input/output functions and meets the teaching needs of basic electronics to first-year university undergraduates. This article presents our blended laboratory design using Raspberry Pi Pico for the course unit Digital Circuits and…
Descriptors: College Freshmen, Electronics, Technology Education, Scientific Concepts
Melinda Krankovits; Gábor Kallós – Journal of Educators Online, 2024
Universities have a wealth of new digital tools and methodologies at their disposal for educational processes. It is difficult to know which of the many options to use, but it makes sense to combine methodologies to increase student satisfaction and, above all, to reduce drop-out rates. The study used a questionnaire survey in a mass course to see…
Descriptors: Blended Learning, Courses, Student Satisfaction, Learning Management Systems
Nana Osei Bonsu; Gideon Boadu; Brandford Bervell; Jason Zagami – Education and Information Technologies, 2024
History teaching and learning can be improved through pedagogically innovative practices. In the face of technological advancement, this study examined the effectiveness of mobile blended learning on the academic performance of senior high school history students. The study adopted a quasi-experimental research approach using a pretest-posttest…
Descriptors: Handheld Devices, Blended Learning, History Instruction, Academic Achievement
Robert Murphy; Shuai Wang; Marie Bienkowski; Ruchi Bhanot – Interactive Learning Environments, 2024
One of the primary goals of adult basic education programs is to help individuals develop the reading, writing, and math skills necessary to access stable employment opportunities. In the US, this need has been largely overlooked by the burgeoning educational technology sector. To understand how learning technologies might support these learners…
Descriptors: Electronic Learning, Technology Uses in Education, Adult Basic Education, Basic Skills
Paul Burkander; Renzhe Yu; Hui Yang; Qican Cao; Jessica Mislevy; Xiaoying Lin; Chengyuan Yao – Society for Research on Educational Effectiveness, 2024
Background/Context: As students increasingly enroll in online postsecondary courses, instructors and students need new strategies to maintain engagement, motivation, and sense of belonging to have academic success, particularly for historically disadvantaged students. This study focuses on improving student success in online postsecondary STEM…
Descriptors: Online Courses, STEM Education, Educational Technology, Intervention
Robert J. LeSuer; Carly R. Reed – Journal of Chemical Education, 2022
The COVID-19 pandemic resulted in implementation of a wide variety of technological tools to facilitate classroom instruction. However, the accelerated implementation timeline provided limited opportunities for evaluating the effectiveness of the various approaches. Here, we report on our use of three tools designed to enhance student…
Descriptors: COVID-19, Pandemics, Chemistry, Science Instruction
Ohanu, Ifeanyi Benedict; Shodipe, Taiwo Olabanji; Ohanu, Chinenye Maria-Goretti; Anene-Okeakwa, Josephine E. – Quality Assurance in Education: An International Perspective, 2022
Purpose: This study aims to investigate the effects of quality blended learning systems (QBLS) on the improvement of undergraduate students' skills through the use of the Technology Acceptance Model (TAM) and the Theory of Planned Behaviour (TPB) model. Design/methodology/approach: The study sample includes 1,200 subjects of which 126 and 1,074…
Descriptors: Educational Quality, Blended Learning, Undergraduate Students, Skill Development
Khodabandeh, Farzaneh – Education and Information Technologies, 2023
The application of augmented reality games (ARG) as an emerging innovative technology has become a significant component of instructional learning contexts in recent years. ARG-based education as a form of student-centered learning situates students in a learning environment that integrates virtual elements with physical environments through…
Descriptors: Computer Simulation, Game Based Learning, Educational Technology, Technology Uses in Education
Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
Mahmud, Malissa Maria; Freeman, Bradley; Abu Bakar, Mohd Syuhaidi – Interactive Technology and Smart Education, 2022
Purpose: With the arrival of the 4th Industrial Revolution and the Education 4.0 era, the inevitability of educators using technology in the classroom has grown. A global health pandemic has hastened the adoption of online teaching. The interdependence of technologies and pedagogies necessitates vigour and variability, along with evolving teaching…
Descriptors: Technology Uses in Education, Electronic Learning, Technology Integration, Delivery Systems