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Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
Torkildsen, Janne von Koss; Bratlie, Siri Steffensen; Kristensen, Jarl Kleppe; Gustafsson, Jan-Eric; Lyster, Solveig-Alma Halaas; Snow, Catherine; Hulme, Charles; Mononen, Riikka-Maija; Naess, Kari-Anne B.; López-Pedersen, Anita; Wie, Ona Bø; Hagtvet, Bente – Journal of Educational Psychology, 2022
Morphemes, the smallest meaning-bearing units of language, recur in many words. Therefore, morphological knowledge can facilitate the comprehension of novel words. This study tested the effectiveness of a morphological training program on children's learning and retention of exposed words and morphologically related unexposed words compared with…
Descriptors: Morphemes, Morphology (Languages), Language Processing, Teaching Methods
Ecalle, Jean; Vidalenc, Jean-Luc; Ballet, Carine; Magnan, Annie – Journal of Educational Computing Research, 2020
Fundamental research has indicated that (a) difficulties in reading are linked to a deficit in phonemic awareness and word reading and (b) in French, decoding and word reading are based on the syllable as a functional unit. A software program involving two tasks, namely, phonemic discrimination and grapho-syllabic segmentation, was proposed to…
Descriptors: Computer Software, Reading Difficulties, Phonemic Awareness, Syllables
Anthi Karatrantou; Maria-Evangelia Kalamatianou; Christos Panagiotakopoulos – International Society for Technology, Education, and Science, 2023
Educational Robotics in Greece is being used increasingly, while it is hesitantly applied in Special Education as it requires a properly educational trained staff. The present study is a case study aiming to discuss the effects of the utilization of educational robotics in a Special Education School classroom and specifically on students with…
Descriptors: Robotics, Autism Spectrum Disorders, Students with Disabilities, Special Education
Goncharova, M. S.; Gorbunova, I. B. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article provides teaching materials on the use of mobile technologies in the music-theoretical courses of children's art schools. The use of mobile technologies allows teachers to organize their teaching activities (create a portfolio or a website), create an environment for remote support for learners (virtual classroom with assignments,…
Descriptors: Technology Integration, Educational Technology, Educational Equipment, Handheld Devices
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Determining Studies Conducted upon Individuals with Autism Spectrum Disorder Using High-Tech Devices
Eliçin, Özge; Kaya, Ali – Educational Sciences: Theory and Practice, 2017
This study explores 67 experimental research articles written about children with Autism Spectrum Disorder using high-tech devices. The studies in this research were accessed through EBSCO, Academic Search Complete, ERIC, and Uludag University online search engines using keywords such as "autism and technology", "autism and…
Descriptors: Literature Reviews, Autism, Pervasive Developmental Disorders, Children
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Hong, J-C.; Cheng, C-L.; Hwang, M-Y.; Lee, C-K.; Chang, H-Y. – Journal of Computer Assisted Learning, 2009
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning. Therefore, the tool for assessing the effectiveness of game design is accordingly very important for parents and teachers, so that they may encourage or…
Descriptors: Educational Games, Focus Groups, Spatial Ability, Skill Development

Shiratuddin, Norshuhada; Landoni, Monica – Evaluation and Program Planning, 2002
Proposes a model on which activities in children's educational software could be evaluated based on Multiple Intelligences theory. Proposes that, when evaluating the types of activity in children's educational software, one should ask whether it contains at least some of the activities in the model for each learning activity. (Author/SLD)
Descriptors: Children, Computer Software, Content Analysis, Educational Technology
Ortega-Tudela, J. M.; Gomez-Ariza, C. J. – Journal of Computer Assisted Learning, 2006
The present study aims to explore the extent to which computer-assisted teaching facilitates the learning of basic mathematical concepts and skills in children with Down Syndrome (DS). Thus, the effectiveness of a multimedia teaching method is compared with a traditional one in the teaching of counting and cardinality abilities and concepts. In…
Descriptors: Down Syndrome, Children, Computer Assisted Instruction, Mathematics Instruction
Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness
Sherman, Greg – 1997
The Stark Metropolitan Housing Authority in Canton, Ohio (Stark Metro), has established and implemented an after school education program for its residents. Although the various educating programs range from encouraging kindergarten reading readiness to promoting job skills for adults, the primary function of the program is to help elementary and…
Descriptors: Adult Education, Adults, After School Programs, Children
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games

Coufal, Kathy L. – Topics in Language Disorders, 2002
This article highlights the theoretical framework that dominated speech-language pathology prior to the widespread introduction of microcomputers and poses questions regarding the application of computers in assessment and intervention for children with language-learning impairments. It discusses implications of computer use in the context of…
Descriptors: Children, Communication Disorders, Computer Assisted Instruction, Computer Software
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