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Marton McGowin, Brooke; Lockee, Barbara B. – Distance Learning, 2022
As higher education institutions begin to reemerge from the global pandemic, they are reimagining how multimodal learning environments (MMLE) can be used to help shape future delivery modes. This article explores definitions for multimodal learning environments in terms of pedagogy, implementation, and management. According to this study,…
Descriptors: Higher Education, Blended Learning, Educational Environment, Delivery Systems
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Baha, Kamal; Shishido, Makoto – Journal of Interactive Learning Research, 2022
This study focused on the development of the word level classification vocabulary learning (WCVL) system and the measurement of its effectiveness in terms of the potential of the system and learners' improvement in learning English material through the WCVL system. There are many ways to improve reading comprehension for those learning English as…
Descriptors: Vocabulary Development, Classification, Instructional Effectiveness, Second Language Learning
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Yasir, Mochammad; Wulandar, Ana Yuniasti Retno; Qomaria, Nur; Prahani, Binar Kurnia; Dwikoranto, D. – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
Textbooks currently circulating have not been adapted to online learning systems and their contents are less interactive, less communicative, and have not been based on local content potential. This research aimed to produce digital textbooks based on Madura local content and augmented reality to improve students' scientific reasoning ability.…
Descriptors: Science Education, Thinking Skills, Textbooks, Online Courses
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Köksal, Dinçay; Ulum, Ömer Gökhan; Yürük, Nurcihan – Acta Educationis Generalis, 2023
Introduction: Among its contemporaries, the updated Bloom's taxonomy is perhaps the most widely used cognitive process model. It is a categorization paradigm that emphasizes the cognitive levels beginning with remembering the information and progressing to more complicated levels such as producing the knowledge. Education psychologists want to…
Descriptors: Taxonomy, English (Second Language), Second Language Learning, Second Language Instruction
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McIver, Derrick; Fitzsimmons, Stacey; Flanagan, David – Journal of Management Education, 2016
Decisions about instructional methods are becoming more complex, with options ranging from problem sets to experiential service-learning projects. However, instructors not trained in instructional design may make these important decisions based on convenience, comfort, or trends. Instead, this article draws on the knowledge management literature…
Descriptors: Instructional Design, Knowledge Management, Teaching Methods, Decision Making
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Rienties, Bart; Lewis, Tim; McFarlane, Ruth; Nguyen, Quan; Toetenel, Lisette – Computer Assisted Language Learning, 2018
Language education has a rich history of research and scholarship focusing on the effectiveness of learning activities and the impact these have on student behaviour and outcomes. One of the basic assumptions in foreign language pedagogy and CALL in particular is that learners want to be able to communicate effectively with native speakers of…
Descriptors: Data Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
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Sigler, Thomas; Albandoz, Roberto I. – Journal of Geography, 2014
This article evaluates the learning outcomes of a month-long cities in film course offered during an intensive, four-week semester at a liberal arts college in the United States. The course was divided into four shorter units that explored specific cities and subregions in detail through multiple, and often conflicting, perspectives. It begins…
Descriptors: Human Geography, Instructional Design, Urbanization, Geography Instruction
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Sani Bozkurt, Sunagul; Vuran, Sezgin – Educational Sciences: Theory and Practice, 2014
Social stories play a significant part in the teaching skills and behaviors to children with ASD who lack social skills. The purpose of this study is to analyze studies in which social stories were used for teaching social skills to individuals with Autism Spectrum Disorders (ASD). The present study includes a descriptive review and meta-analysis…
Descriptors: Story Telling, Autism, Pervasive Developmental Disorders, Skill Development
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Hwang, Gwo-Haur; Chen, Beyin; Huang, Cin-Wei – Educational Technology & Society, 2016
In recent years, with the gradual increase in the importance of professional certificates, improvement in certification tutoring systems has become more important. In this study, we have developed a personalized ubiquitous multi-device certification tutoring system (PUMDCTS) based on "Bloom's Taxonomy of Educational Objectives," and…
Descriptors: Electronic Learning, Educational Technology, Individualized Instruction, Certification
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Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
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Magnisalis, I.; Demetriadis, S.; Karakostas, A. – IEEE Transactions on Learning Technologies, 2011
This study critically reviews the recently published scientific literature on the design and impact of adaptive and intelligent systems for collaborative learning support (AICLS) systems. The focus is threefold: 1) analyze critical design issues of AICLS systems and organize them under a unifying classification scheme, 2) present research evidence…
Descriptors: Evidence, Instructional Design, Bibliographic Databases, Classification
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Yakmaci-Guzel, Buket; Adadan, Emine – International Journal of Environmental and Science Education, 2013
The purpose of this study was to examine the changes in 19 preservice chemistry teachers' understandings of the structure of matter, including the aspects of the physical states of matter, the physical composition of matter, and the chemical composition of matter, before, immediately after, and months after they received a specific instruction.…
Descriptors: Science Instruction, Scientific Concepts, Secondary School Science, Chemistry
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Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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