Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 11 |
Descriptor
| Classroom Environment | 12 |
| Computer Simulation | 12 |
| Instructional Effectiveness | 12 |
| Teaching Methods | 8 |
| Simulated Environment | 6 |
| Comparative Analysis | 5 |
| Computer Assisted Instruction | 5 |
| Foreign Countries | 5 |
| Introductory Courses | 5 |
| Undergraduate Students | 5 |
| Computers | 4 |
| More ▼ | |
Source
Author
| Boyce, Michael W. | 1 |
| Butzlaff, Alice | 1 |
| Camilo Ruiz | 1 |
| Chen, Cheng-Huan | 1 |
| Chen, Chih Hung | 1 |
| Cheng, Shuk Han | 1 |
| De Grove, Frederik | 1 |
| Dwyer, David C. | 1 |
| Enzo Ferrari | 1 |
| Hldreth, Laura A. | 1 |
| Hu, Yue | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 10 |
| Reports - Research | 8 |
| Speeches/Meeting Papers | 2 |
| Collected Works - Proceedings | 1 |
| Information Analyses | 1 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 5 |
| Postsecondary Education | 4 |
| Elementary Secondary Education | 3 |
| Elementary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Spain | 2 |
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| Canada (Calgary) | 1 |
| Connecticut | 1 |
| Denmark | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| Germany | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Exploring the Effectiveness and Moderators of Augmented Reality on Science Learning: A Meta-Analysis
Xu, Wen-Wen; Su, Chien-Yuan; Hu, Yue; Chen, Cheng-Huan – Journal of Science Education and Technology, 2022
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable phenomena, as well as to better explain knowledge regarding science content by superimposing virtual objects over genuine items or environments in a multidimensional approach.…
Descriptors: Computer Simulation, Educational Technology, Science Education, Science Achievement
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
Liu, Yingjie; Butzlaff, Alice – Journal of Computer Assisted Learning, 2021
Background: Virtual reality can be a useful substitute to improve nursing education outside of the hospital setting. In the wake of COVID-19, an opportunity to compare a virtual reality activity for nursing students in the traditional classroom and in an online environment took place. Objectives: The goal of this study was to examine the effects…
Descriptors: Computer Simulation, Simulated Environment, Hospitals, Nursing Education
Peters, Theodore D.; Stamp, Pauline L. – Journal of Education for Business, 2021
Today's business management students have come of age in a new, interactive, technology-rich environment; therefore, instructors should modify their teaching modalities to embrace embedded simulations. The authors present a practical application of instruction, a new teaching model that puts business simulations at the center of their…
Descriptors: Business Administration Education, Introductory Courses, Undergraduate Students, Student Attitudes
Omar, Kassem Ayman; Mozol, Vivian – Papers on Postsecondary Learning and Teaching, 2020
Spatial ability is an important tool in chemistry and this ability can be improved. Various technologies have been used to improve spatial ability. However, it is not clear if viewing technologies should take the place of the model kit; the traditional method of learning about molecular structures. Our research aims to address this gap. In our…
Descriptors: Technology Integration, Computer Simulation, Handheld Devices, Telecommunications
Hldreth, Laura A.; Robison-Cox, Jim; Schmidt, Jade – Statistics Education Research Journal, 2018
This study examines the transferability of results from previous studies of simulation-based curriculum in introductory statistics using data from 3,500 students enrolled in an introductory statistics course at Montana State University from fall 2013 through spring 2016. During this time, four different curricula, a traditional curriculum and…
Descriptors: Introductory Courses, Statistics, Success, Comparative Analysis
Kwok, Ron Chi-Wai; Cheng, Shuk Han; Ip, Horace Ho-Shing; Kong, Joseph Siu-Lung – Computers & Education, 2011
This study proposes a teaching and research initiative, named SAMAL (Smart AMbience for Affective Learning) that will provide a unique ambient mediated environment for integrating cognitive and affective approaches to enhance learning. Also, this study illustrates a design of SAMAL classroom with affectively evocative scenarios for learning de…
Descriptors: Creativity, Information Management, Learner Engagement, Psychoeducational Methods
De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Dwyer, David C.; And Others – 1990
Beginning in 1985, Apple Computer, Inc., and several school districts began a collaboration to examine the impact of computer saturation on instruction and learning in K-12 classrooms. The initial guiding question was simply put: What happens when teachers and students have constant access to technology? To provide "constant access,"…
Descriptors: Adoption (Ideas), Classroom Environment, Computer Assisted Instruction, Computer Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

Peer reviewed
Direct link
