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Portowitz, Adena; Peppler, Kylie A.; Downton, Mike – International Journal of Music Education, 2014
This article reports on the practice and evaluation of a music education model, In Harmony, which utilizes new technologies and current theories of learning to mediate the music learning experience. In response to the needs of twenty-first century learners, the educational software programs Teach, Learn, Evaluate! and Impromptu served as central…
Descriptors: Foreign Countries, Music, Music Education, Technology Uses in Education
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Babb, Kimberley A.; Ross, Craig – Computers & Education, 2009
The use of PowerPoint slides has become an almost ubiquitous practice in university classrooms, however little research has examined whether the timing of lecture slide availability to students (either before or after lecture) affects classroom behaviour or exam performance. Using a 2 (slide availability condition) x 2 (course type)…
Descriptors: Lecture Method, Cognitive Development, College Students, College Instruction
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Kaousar, Tayyeba; Choudhry, Bushra Naoreen; Gujjar, Aijaz Ahmed – Journal on Educational Psychology, 2008
This study was aimed to evaluate the effectiveness of CAI vs. classroom lecture for computer science at ICS level. The objectives were to compare the learning effects of two groups with classroom lecture and computer-assisted instruction studying the same curriculum and the effects of CAI and CRL in terms of cognitive development. Hypotheses of…
Descriptors: Computer Assisted Instruction, Lecture Method, Educational Technology, Teaching Methods
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Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
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Sanchez, Jaime; Saenz, Mauricio – Behaviour & Information Technology, 2006
Audio-based virtual environments have been increasingly used to foster cognitive and learning skills. A number of studies have also highlighted that the use of technology can help learners to develop effective skills such as motivation and self-esteem. This study presents the design and usability of 3D interactive environments for children with…
Descriptors: Blindness, Educational Technology, Problem Solving, Instructional Effectiveness