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Sharma, Daneshwar – Business and Professional Communication Quarterly, 2023
Students process information in two modes: cognitive and experiential. Case studies and stories are generally used as tools for experiential information processing. This article uses memes as an instructional tool to deliver information for experiential information processing in a public speaking course. The effectiveness of memes as an…
Descriptors: Humor, Visual Aids, Teaching Methods, Cognitive Processes
Kožuchová, Mária; Barnová, Silvia; Stebila, Ján; Krásna, Slávka – Acta Educationis Generalis, 2023
Introduction: In the proposed study, the authors focus on the effectiveness of the application of inquiry-based approach in Slovak schools and present the results of an original research study focused on the impact of inquiry-based teaching on students' knowledge acquisition. Methods: For the purposes of the research study, a pedagogical…
Descriptors: Inquiry, Active Learning, Instructional Effectiveness, Foreign Countries
Wang, Cixiao; Dong, Qian; Ma, Yuying – Journal of Science Education and Technology, 2023
With the advancement of informational and portable technologies, virtual manipulatives based on tablets are applied to support students' learning in science education. However, research on the impact of tablet-student ratios on individual knowledge acquisition and cognitive load in collaborative inquiry learning has not been addressed in detail…
Descriptors: Tablet Computers, Technology Uses in Education, Electronic Learning, Cognitive Processes
Barrett, Martin; Hershock, Chad; McCarthy, Michael; Melville, Michael; Mertz, Joe – Teaching & Learning Inquiry, 2021
Copious research demonstrates the benefits of adding active learning to traditional lectures to enhance learning and reduce failure/withdrawal rates. However, many questions remain about how best to implement active learning to maximize student outcomes. This paper investigates several "second generation" questions regarding infusing…
Descriptors: Teaching Methods, Active Learning, Computer Science Education, College Instruction
Mamombe, Charles; Mathabathe, Kgadi C.; Gaigher, Estelle – African Journal of Research in Mathematics, Science and Technology Education, 2022
This qualitative case study explored how exposure to Process-Oriented Guided Inquiry Learning (POGIL) improves 11th grade physical sciences learners' competency in solving stoichiometry problems. Two township schools of low socioeconomic status in Pretoria, South Africa, were conveniently and purposively sampled. Two classes (N = 48) composed of…
Descriptors: Grade 11, High School Students, Chemistry, Problem Solving
Eka Ariyati; Herawati Susilo; Hadi Suwono; Fatchur Rohman – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Learning must be able to develop knowledge, skills, and mindsets so that the graduates produced have attitudes, abilities and knowledge that are integrated and skilled in life. One way to achieve learning can be done through habits of mind because the success of learning is strongly influenced by habits of mind. The purpose of this study is to as…
Descriptors: Cognitive Processes, Science Education, Teaching Methods, Blended Learning
Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2021
Universities around the world are incorporating online learning, often relying on videos (asynchronous multimedia). We systematically reviewed the effects of video on learning in higher education. We searched five databases using 27 keywords to find randomized trials that measured the learning effects of video among college students. We conducted…
Descriptors: Video Technology, Higher Education, Educational Research, Electronic Learning
Keller, Arielle S.; Davidesco, Ido; Tanner, Kimberly D. – CBE - Life Sciences Education, 2020
Attention is thought to be the gateway between information and learning, yet there is much we do not understand about how students pay attention in the classroom. Leveraging ideas from cognitive neuroscience and psychology, we explore a framework for understanding attention in the classroom, organized along two key dimensions: internal/external…
Descriptors: Attention, Attention Control, Classroom Techniques, Cognitive Processes
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Colliot, Tiphaine; Jamet, Éric – Instructional Science: An International Journal of the Learning Sciences, 2019
We compared performances on a learning task in which students (N = 81) viewed a pedagogical multimedia document without (control group) or with a readymade graphic organizer (readymade group) with performances on an active learning task where students self-generated a graphic organizer either totally (total self-generated group) or partially…
Descriptors: Active Learning, Instructional Materials, Multimedia Materials, Cognitive Processes
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
Rusen Meylani – International Society for Technology, Education, and Science, 2023
Due to the COVID-19 pandemic, there has been a significant change in college mathematics education toward online learning, which has advantages and disadvantages for students, instructors, and institutions. To ensure the effectiveness of online learning, it is crucial to understand the factors that influence its success. This study looks at the…
Descriptors: COVID-19, Pandemics, Instructional Effectiveness, Electronic Learning
Zhang, Ruofei; Zou, Di – Education and Information Technologies, 2023
Technology-enhanced peer feedback (TEPF) activity has been increasingly investigated in L2 writing education. Researchers have conducted many review and meta-analysis studies on related research and identified factors influencing the activity effectiveness. However, few reviews have been conducted based on the activity theory that may clarify…
Descriptors: Peer Evaluation, Feedback (Response), Second Language Learning, Writing Assignments
Uca Özturk, Fatma; Özdemir, Muzaffer; Özbasi, Durmus – Educational Policy Analysis and Strategic Research, 2021
This study aims to reveal how project-based teaching method affects students' achievement, cognitive load and behaviors in programming teaching. In the study, the pretest-posttest, unequaled control group quasi-experimental model, which is one of the experimental models, was used. The participants of the study were sixth grade students who take…
Descriptors: Active Learning, Student Projects, Programming, Computer Science Education
Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities