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Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness
Enqi Fan; Matt Bower; Jens Siemon – Technology, Knowledge and Learning, 2024
Are video tutorials better teachers? This pilot study examined the effects of video tutorials on different types of cognitive load. Participating students (N = 45) attended two classrooms: a video tutorial-based classroom, and a traditional instruction-based classroom. The cognitive load scales indicated differences in cognitive load between the…
Descriptors: Instructional Films, Cognitive Processes, Difficulty Level, Conventional Instruction
Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Nick Serki; San Bolkan – Communication Education, 2024
This study tested the notion that the impact of clarity (i.e., structure) on learning is indirect and occurs, in part, through the reduction of cognitive load and subsequently through students' motivation to process instructional information. Two hundred fifty-two students were randomly assigned to one of two text-based lessons (clear or unclear)…
Descriptors: College Students, Difficulty Level, Cognitive Processes, Student Motivation
Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
Ngu, Bing Hiong; Phan, Huy P. – European Journal of Psychology of Education, 2023
The design principles of cognitive load theory and learning by analogy has independently contributed to our understanding why an instruction will or will not work. In an experimental study involving 97 Year 9 Australian students conducted in regular classrooms, we evaluated the effect of the unguided problem-solving approach, worked examples…
Descriptors: Instructional Effectiveness, Problem Solving, Mathematics Skills, Trigonometry
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
José Carlos Vázquez-Parra; Marco Cruz-Sandoval; Carlos Sotelo; David Sotelo; Martina Carlos-Arroyo; Jorge Welti-Chanes – Higher Education, Skills and Work-based Learning, 2024
Purpose: This article aims to present the results of an exploratory pilot study that demonstrates the validity of a self-created implementation methodology to develop the students' level of perceived achievement of the social entrepreneurship competency and explain how this is equally valid in developing the perceived achievement of the complex…
Descriptors: College Students, Foreign Countries, Cognitive Processes, Difficulty Level
Janssen, Eva M.; van Gog, Tamara; van de Groep, Laura; de Lange, Anne Jóia; Knopper, Roosmarijn L.; Onan, Erdem; Wiradhany, Wisnu; de Bruin, Anique B. H. – Educational Psychology Review, 2023
Students tend to avoid effective but effortful study strategies. One potential explanation could be that high-effort experiences may not give students an immediate feeling of learning, which may affect their perceptions of the strategy's effectiveness and their willingness to use it. In two experiments, we investigated the role of mental effort in…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Instructional Effectiveness
Su-Young Bae; Sumi Kwon; Jee-Ye Lee – International Journal of Music Education, 2025
This study investigated the effects of a practice checklist on performance achievement, practice time, focal practice areas--the key musical elements students focused on during practice--and practice strategies among non-music major South Korean college students learning the "Danso," a traditional Korean wind instrument. Ninety-six…
Descriptors: Drills (Practice), Check Lists, Music Education, College Students
Krieglstein, Felix; Meusel, Felicia; Rothenstein, Eva; Scheller, Nadine; Wesenberg, Lukas; Rey, Günter Daniel – Smart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard animations should be designed to achieve learning-enhancing effects. Since the presentation of…
Descriptors: Visual Aids, Animation, Instructional Effectiveness, Human Body
Bahari, Akbar; Wu, Sumei; Ayres, Paul – Educational Psychology Review, 2023
A contemporary review (over a 10-year period) was conducted into studies that used computer-assisted language learning (CALL) strategies to learn a second language (L2) by considering the impact of cognitive load. Twelve affordances were identified that led to enhanced learning, namely, online annotations and glosses, captioning, digital…
Descriptors: Computer Assisted Instruction, Second Language Learning, Cognitive Processes, Difficulty Level
Hilary Dack – Middle School Journal, 2024
In a successful middle school, school counselors support young adolescents' academic progress and personal wellbeing through a variety of methods. Classroom instruction, or classroom guidance, offers one method of providing such support and features the benefit of allowing middle grades school counselors to reach all students in their schools.…
Descriptors: School Counselors, Middle Schools, Educational Strategies, Lesson Plans
Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte S. Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; Annette Marohn; Thorsten Quandt; Elmar Souvignier; Stefan Heusler – Education and Information Technologies, 2025
In recent years, the importance of mobile devices has increased for education in general and more specifically for science and mathematics education. In the classroom, approaches for teaching with mobile devices include using student-owned devices ("bring your own device"; BYOD approach) or using school-owned devices from central pools…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Handheld Devices